Thunder's Decree: Difference between revisions

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→Strategy: still need help strategizing this thing
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==Strategy==
==Strategy==
{{strategy needed|section=y}}
{{strategy needed|section=y}}
{{BTD6 last updated|56.0|section=y}}
{{BTD6 last updated|56.3|section=y}}
Thunder's Decree is surprisingly cheap to build for how effective it can stun [[MOAB-Class Bloon]]s including ZOMGs, as well as high potential grouped damage, but needs the Lightning Combo to be sufficient, and versus dense groups it can still struggles to stun blimps without enough pierce or consistent hits. The additional ability excels at improving synergies with already high pierce projectiles and limit the downside of Frozen immunities, which maximizes pierce of fast-attacking towers and opens up new synergies, as well as being powerful with sharp or shatter attacks such as [[Destroyer (BTD6)|Destroyer]]s.
Thunder's Decree is surprisingly cheap to build for how effective it can stun [[MOAB-Class Bloon]]s including ZOMGs, as well as high potential grouped damage, but needs the Lightning Combo to be sufficient, and versus dense groups it can still struggles to stun blimps without enough pierce or consistent hits. The additional ability excels at improving synergies with already high pierce projectiles and limit the downside of Frozen immunities, which maximizes pierce of fast-attacking towers and opens up new synergies, as well as being powerful with sharp or shatter attacks such as [[Destroyer (BTD6)|Destroyer]]s.


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The Thunder Charge ability has a relatively low cooldown compared to its duration, but a relatively weak effect, though it can be powerful against dense groups of bloons. Towers with high pierce projectiles will benefit the most from the ricochet effect. Assuming no buffs to [[Activated Abilities (BTD6)|ability]] cooldowns, three Thunder's Decree Skywardens can maintain consistent uptime of Thunder Charge when micromanaged.
The Thunder Charge ability has a relatively low cooldown compared to its duration, but a relatively weak effect, though it can be powerful against dense groups of bloons. Towers with high pierce projectiles will benefit the most from the ricochet effect. Assuming no buffs to [[Activated Abilities (BTD6)|ability]] cooldowns, three Thunder's Decree Skywardens can maintain consistent uptime of Thunder Charge when micromanaged.
Crosspaths are beneficial to the main attack, with path 1 crosspath useful when range is a concern, but for groups the path 3 crosspaths are preferred for the extra pierce. [[Zephyr Sense]] with the toggle turned on will also maximize its buffing range at the cost of less attack speed, which is a straight benefit to the ability.


==Update history==
==Update history==