Hydra Rocket Pods (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: we will talk rogue elsewhere (that's the dlc for the article of rogue), 1-3-0 hydra is more necessary in normal gameplay while 0-3-2 is moreso for races. outside of rogue you see hydra often in ct because it can solo early moabs and beat ceramic children easily, just it struggles to small hitboxes of spaced out bloons, wow. still keeping "not need crosspaths to function optimally" bc ct you want it uncrosspathed (cutting 1xx is not detrimental) |
Qwertyxp2000 (talk | contribs) is it better to say "non-whole pierce" or "fractional pierce"? idk what the best wording here is |
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'''Hydra Rocket Pods''' is the [[Dartling Gunner (BTD6)|Dartling Gunner]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. Instead of darts, it fires missiles that produce multiple explosions that damage all Bloon types. Each missile does zero damage and consumes 2 pierce every time it hits a new target, creating an explosion that deals 2 damage, has 6 pierce (8 with 0-3-2), and 8 blast radius (12 with 0-3-2). The missile itself has 6 pierce, creating explosions up to 3 times, and can create an extra explosion if it has | '''Hydra Rocket Pods''' is the [[Dartling Gunner (BTD6)|Dartling Gunner]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />Instead of darts, it fires missiles that produce multiple explosions that damage all Bloon types. Each missile does zero damage and consumes 2 pierce every time it hits a new target, creating an explosion that deals 2 damage, has 6 pierce (8 with 0-3-2), and 8 blast radius (12 with 0-3-2). The missile itself has 6 pierce, creating explosions up to 3 times, and can create an extra explosion if it has non-whole pierce. Both the missile and explosions can gain extra pierce, allowing missiles to explode more times. | ||
When crosspathed with [[Laser Shock (BTD6)|Laser Shock]], the shock only is applied by the missile, and does not do extra shocked damage. [[Powerful Darts (BTD6)|Powerful Darts]] increases pierce of both missiles and explosions by +2, essentially adding an extra explosion plus an extra 2 pierce per explosion, plus increased blast radius. | When crosspathed with [[Laser Shock (BTD6)|Laser Shock]], the shock only is applied by the missile, and does not do extra shocked damage. [[Powerful Darts (BTD6)|Powerful Darts]] increases pierce of both missiles and explosions by +2, essentially adding an extra explosion plus an extra 2 pierce per explosion, plus increased blast radius.<section end="lede" /> | ||
==Stats== | ==Stats== | ||