Social Season Event: Difference between revisions
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* Goals that require popping of MOAB-Class Bloons only by specific classes, such as [[Hero]]es, should revolve the strategy on getting pops from only this tower type. | * Goals that require popping of MOAB-Class Bloons only by specific classes, such as [[Hero]]es, should revolve the strategy on getting pops from only this tower type. | ||
**Specific to Heroes, choose a purely DPS Hero such as [[Quincy (BTD6)|Quincy]] or [[Captain Churchill (BTD6)|Captain Churchill]] and super-buff it with any tower that does zero damage, or at least very minimal damage; treat it similarly to [[2 MegaPops]] but focus on MOAB-Class damage only. If using Alch buffs, keep Alchemist well away from the Hero or use [[Permanent Brew (BTD6)|Permanent Brew]] and move it away. | **Specific to Heroes, choose a purely DPS Hero such as [[Quincy (BTD6)|Quincy]] or [[Captain Churchill (BTD6)|Captain Churchill]] and super-buff it with any tower that does zero damage, or at least very minimal damage; treat it similarly to [[2 MegaPops]] but focus on MOAB-Class damage only. If using Alch buffs, keep Alchemist well away from the Hero or use [[Permanent Brew (BTD6)|Permanent Brew]] and move it away. | ||
* Goals that involve a damage counter, not "pops", should play [[Boss Challenge]], [[Boss Bloon Event (BTD6)|Boss Bloon Event]], [[CHIMPS]], or [[Impoppable (BTD6)|Impoppable]] without {{BTD6 mk|Big Bloon Sabotage}}. Having Big Bloon Sabotage prevents getting 2 million damage in one game. | |||
* For the goals that require using towers no higher than Tier 4, use strong options such as [[Overdrive (BTD6)|Overdrive]] + [[Embrittlement (BTD6)|Embrittlement]], [[Aircraft Carrier (BTD6)|Aircraft Carrier]] or [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]] for group damage while [[MOAB Assassin (BTD6)|MOAB Assassin]], [[Maim MOAB (BTD6)|Maim MOAB]], [[Sticky Bomb (BTD6)|Sticky Bomb]], [[Arctic Knight]] and [[Orca]] can deal with the MOAB-Class spawns, without forgetting about support options which are plentiful at Tier 4. | * For the goals that require using towers no higher than Tier 4, use strong options such as [[Overdrive (BTD6)|Overdrive]] + [[Embrittlement (BTD6)|Embrittlement]], [[Aircraft Carrier (BTD6)|Aircraft Carrier]] or [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]] for group damage while [[MOAB Assassin (BTD6)|MOAB Assassin]], [[Maim MOAB (BTD6)|Maim MOAB]], [[Sticky Bomb (BTD6)|Sticky Bomb]], [[Arctic Knight]] and [[Orca]] can deal with the MOAB-Class spawns, without forgetting about support options which are plentiful at Tier 4. | ||
* For the goals that require using towers no higher than Tier 3, it is recommended to use a Hero that can carry the early game with little support to cover their weaknesses, specially on ABR ([[Sauda (BTD6)|Sauda]] or [[Ezili (BTD6)|Ezili]]) or has a very strong late game ([[Captain Churchill (BTD6)|Churchill]] or [[Adora (BTD6)|Adora]]) and use Tier 3 Super Monkeys as the bulk of the defense because they are the strongest options available that can reliably beat Impoppable, [[Dark Knight (BTD6)|Dark Knight]] and [[Robo Monkey (BTD6)|Robo Monkey]] can be used to carry the mid-game and from there, the player can proceed to spam those towers or switch to [[Sun Avatar (BTD6)|Sun Avatars]]. Support towers are more limited at Tier 3, with the main options narrowing down to [[Berserker Brew (BTD6)|Berserker Brew]], [[MOAB Glue (BTD6)|MOAB Glue]] and Villages with [[Jungle Drums (BTD6)|Jungle Drums]] or [[Monkey Commerce (BTD6)|Monkey Commerce]]. Another option to clear this goal could be [[Destroyer (BTD6)|Destroyer]] spam with [[Admiral Brickell (BTD6)|Brickell]] and Camo support on a map such as [[Spa Pits]]. | * For the goals that require using towers no higher than Tier 3, it is recommended to use a Hero that can carry the early game with little support to cover their weaknesses, specially on ABR ([[Sauda (BTD6)|Sauda]] or [[Ezili (BTD6)|Ezili]]) or has a very strong late game ([[Captain Churchill (BTD6)|Churchill]] or [[Adora (BTD6)|Adora]]) and use Tier 3 Super Monkeys as the bulk of the defense because they are the strongest options available that can reliably beat Impoppable, [[Dark Knight (BTD6)|Dark Knight]] and [[Robo Monkey (BTD6)|Robo Monkey]] can be used to carry the mid-game and from there, the player can proceed to spam those towers or switch to [[Sun Avatar (BTD6)|Sun Avatars]]. Support towers are more limited at Tier 3, with the main options narrowing down to [[Berserker Brew (BTD6)|Berserker Brew]], [[MOAB Glue (BTD6)|MOAB Glue]] and Villages with [[Jungle Drums (BTD6)|Jungle Drums]] or [[Monkey Commerce (BTD6)|Monkey Commerce]]. Another option to clear this goal could be [[Destroyer (BTD6)|Destroyer]] spam with [[Admiral Brickell (BTD6)|Brickell]] and Camo support on a map such as [[Spa Pits]]. | ||