Rubber to Gold (BTD6): Difference between revisions
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'''Rubber to Gold''' is the [[Alchemist (BTD6)|Alchemist]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Rubber to Gold''' is the [[Alchemist (BTD6)|Alchemist]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />The Alchemist gains a new attack, throwing non-damaging gold potions at Bloons. This is a separate attack that applies a gold effect to any Bloon that isn't a [[BAD (BTD6)|BAD]] or [[Boss Bloon]],<!--hence, dread and blasta no immune skip--> which makes them generate +100% pop income when popped and additionally disables the [[Lead Bloon (BTD6)|Lead]], [[Black Bloon (BTD6)|Black]], [[Purple Bloon (BTD6)|Purple]], and [[White Bloon (BTD6)|White]] immunities of affected Bloons. The status effect lasts for 14 seconds and soaks through all non-[[MOAB-Class Bloon|MOAB-Class]] layers, but does affect inner layers of MOAB-Class Bloons if they are insta-killed. The pop income increase stacks additively with other towers that increase pop income, such as [[Monkey Town (BTD6)|Monkey Town]], [[Bloon Trap (BTD6)|Bloon Trap]], and [[Pirate Lord (BTD6)|Pirate Lord]]. | ||
The gold potion has 15 [[pierce]] (20 pierce with [[Larger Potions (BTD6)|Larger Potions]]), an [[attack cooldown]] of 2 seconds, and a radius of 21 (31.5 with Larger Potions). | The gold potion has 15 [[pierce]] (20 pierce with [[Larger Potions (BTD6)|Larger Potions]]), an [[attack cooldown]] of 2 seconds, and a radius of 21 (31.5 with Larger Potions).<section end="lede" /> | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|section=y | {{BTD6 last updated|49.3|section=y}} | ||
Rubber to Gold is an effective way to generate cash from pops between rounds 37-59 which can be maximized by clumping Bloons with [[Glue Gunner (BTD6)|Glue Gunner]] to maximize pierce of each gold potion. Compared to [[Bloon Trap (BTD6)|Bloon Trap]], Rubber to Gold lacks damage, but compensates with strong value against high-HP bloons. Both towers should be combined for maximum cash generation from pops. Setting to Strong is preferred to target the strongest Bloons but setting to Last targeting is better to maximize splash radius. Every new Rubber to Gold Alchemist has diminishing value, so buying just one or two is usually enough. | Rubber to Gold is an effective way to generate cash from pops between rounds 37-59 which can be maximized by clumping Bloons with [[Glue Gunner (BTD6)|Glue Gunner]] to maximize pierce of each gold potion. Compared to [[Bloon Trap (BTD6)|Bloon Trap]], Rubber to Gold lacks damage, but compensates with strong value against high-HP bloons. Both towers should be combined for maximum cash generation from pops. Setting to Strong is preferred to target the strongest Bloons but setting to Last targeting is better to maximize splash radius. Every new Rubber to Gold Alchemist has diminishing value, so buying just one or two is usually enough. | ||