Hot Shot (BTD6): Difference between revisions

Fandom loves listing each upgrade that does what specific thing, but we should not do this
Qwertyxp2000 (talk | contribs)
kept the general descriptor about setting grapes on fire, as this is visually true
 
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'''Hot Shot''' is the [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It turns its grapes burning hot, granting grapes the ability to pop [[Lead Bloon (BTD6)|Lead]] and [[Frozen Bloon|Frozen Bloons]] but losing the ability to pop [[Purple Bloon (BTD6)|Purple Bloons]]. Additionally, the grapes gain a damage-over-time effect that ticks every 1.5 seconds, dealing 2 damage and lasting 3.1 seconds. It can set Purple Bloons in this damage-over-time, but will not damage them.
'''Hot Shot''' is the [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade sets its grapes on fire, changing the grapes to deal {{BTD6 dt|Fire}}-type damage instead of {{BTD6 dt|Sharp}}, letting them pop [[Lead Bloon (BTD6)|Lead]] and [[Frozen Bloon|Frozen Bloons]] but not [[Purple Bloon (BTD6)|Purple Bloons]]. Additionally, the grapes gain a damage-over-time effect that ticks every 1.5 seconds, dealing 2 damage and lasting 3.1 seconds. It can set Purple Bloons in this damage-over-time, but will not damage them.


Tier 4 and above crosspaths have extra DoT damage from Hot Shot.  
Tier 4 and above crosspaths have extra DoT damage from Hot Shot.  
*[[Aircraft Carrier (BTD6)|Aircraft Carrier]] grapes from the main ship deal 4 damage per tick, remaining at one tick every 1.5s for 3.1s. The radial volleys from the aircraft become tightly packed burning grapes that also burn Bloons, dealing 4 damage per tick per 0.5s for 3.1 seconds.
*[[Aircraft Carrier (BTD6)|Aircraft Carrier]] grapes from the main ship deal 4 damage per tick, remaining at one tick every 1.5 seconds for 3.1 seconds. The radial volleys from the aircraft become tightly packed burning grapes that also burn Bloons, dealing 4 damage per tick per 0.5 seconds for 3.1 seconds.
*[[Carrier Flagship (BTD6)|Carrier Flagship]] increases damage per tick of both burning effects from 4 to 9.
*[[Carrier Flagship (BTD6)|Carrier Flagship]] increases damage per tick of both burning effects from 4 to 9.
*[[Favored Trades (BTD6)|Favored Trades]] burn effect does 4 damage per tick, increased to 9 with [[Trade Empire (BTD6)|Trade Empire]].
*[[Favored Trades (BTD6)|Favored Trades]] burn effect does 4 damage per tick, increased to 9 with [[Trade Empire (BTD6)|Trade Empire]].<section end="lede" />


==Stats==
==Stats==