Lake Terrain: Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: awful bad Mirror strategy but I tried to write up a Flash strategy for it, there of course are better stuff here but this is what I thought in mind (right side Bucc placement sucks because the shots actually whiff; I tried this when I was 14-15 years old back in 2015 and it annoyed me |
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With exception of Bad Mirror, most Lake tiles run similarly to River Terrain except banning [[Bloonchipper (BMC)|Bloonchipper]] instead of [[Monkey Engineer (BMC)|Monkey Engineer]], and favoring [[Monkey Buccaneer (BMC)|Monkey Buccaneer]] instead of [[Banana Farm (BMC)|Banana Farm]]. Due to only banning Chipper alongside Ninja and Bomb, late-game is a little harder in the multiplatform version but easier in the Flash version, minus the lane formatting and much lesser land. Buccaneer and Sub are recommended for the majority of damage to compensate not having Ninja, with Buccaneer better on tracks that allow local-ranged coverage (without whiffing) and Sub better on both formats. | With exception of Bad Mirror, most Lake tiles run similarly to River Terrain except banning [[Bloonchipper (BMC)|Bloonchipper]] instead of [[Monkey Engineer (BMC)|Monkey Engineer]], and favoring [[Monkey Buccaneer (BMC)|Monkey Buccaneer]] instead of [[Banana Farm (BMC)|Banana Farm]]. Due to only banning Chipper alongside Ninja and Bomb, late-game is a little harder in the multiplatform version but easier in the Flash version, minus the lane formatting and much lesser land. Buccaneer and Sub are recommended for the majority of damage to compensate not having Ninja, with Buccaneer better on tracks that allow local-ranged coverage (without whiffing) and Sub better on both formats. | ||
Specific to Bad Mirror, the recommended tower is [[Monkey Sub (BMC)|Monkey Sub]]s, with 2-2 crosspath being the best choice for damage. Have towers near the start, such as 2-0 Dart, to gather intel. For Leads, a [[Mortar Monkey (BMC)|Mortar Monkey]] is the most efficient option early on. [[Ice Shards (BMC)|Ice Shards]] is also strong for dealing with groups near the start if MOAB-class are dealt with elsewhere and used alongside a stable strategy.<!--shards can't solo groups on start of Bad Mirror, use it with other towers to catch Bloons during downtime--> In the Flash version, there is a somewhat precise spot that allows [[Spike Factory (BMC)|Spike Factory]] to reach the lane with water, even without Village, which is impossible in the multiplatform version even with | Specific to Bad Mirror, the recommended tower is [[Monkey Sub (BMC)|Monkey Sub]]s, with 2-2 crosspath being the best choice for damage. Have towers near the start, such as 2-0 Dart, to gather intel. For Leads, a [[Mortar Monkey (BMC)|Mortar Monkey]] is the most efficient option early on. [[Ice Shards (BMC)|Ice Shards]] is also strong for dealing with groups near the start if MOAB-class are dealt with elsewhere and used alongside a stable strategy.<!--shards can't solo groups on start of Bad Mirror, use it with other towers to catch Bloons during downtime--> In the Flash version, there is a somewhat precise spot that allows [[Spike Factory (BMC)|Spike Factory]] to reach the lane with water, even without [[Monkey Village (BMC)|Monkey Village]], which is impossible in the multiplatform version even with Village. Overall, for Flash strategy, use Spike Factory alongside the Mortar, [[Destroyer (BMC)|Destroyer]] at the left side (not the right, otherwise it whiffs), and [[Ice Shards (BMC)|Ice Shards]]. | ||
Percent is not usually hard, but it is challenging in [[Contested Territory (BMC)|Contested Territory]] due to the lack of land. This results in far fewer [[Temple | Percent is not usually hard, but it is challenging in [[Contested Territory (BMC)|Contested Territory]] due to the lack of land. This results in far fewer [[Temple Of The Monkey God (BMC)|Temple]] spots and less quality sacrifices. | ||
==Navigation== | ==Navigation== | ||
{{BMC terrain nav}} | {{BMC terrain nav}} | ||