Lake Terrain: Difference between revisions

Qwertyxp2000 (talk | contribs)
Qwertyxp2000 (talk | contribs)
→Strategy: dunno why the multiplat video guy uses pirates even though planterror says pirates sucks, but maybe it's lag issues
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Specific to Bad Mirror, the recommended tower is [[Monkey Sub (BMC)|Monkey Sub]]s, with 2-2 crosspath being the best choice for damage. Have towers near the start, such as 2-0 Dart, to gather intel. For Leads, a [[Mortar Monkey (BMC)|Mortar Monkey]] is the most efficient option early on. [[Ice Shards (BMC)|Ice Shards]] is also strong for dealing with groups near the start if MOAB-class are dealt with elsewhere and used alongside a stable strategy.<!--shards can't solo groups on start of Bad Mirror, use it with other towers to catch Bloons during downtime--> In the Flash version, there is a somewhat precise spot that allows [[Spike Factory (BMC)|Spike Factory]] to reach the lane with water, even without [[Monkey Village (BMC)|Monkey Village]], which is impossible in the multiplatform version even with Village. Overall, for Flash strategy, use Spike Factory alongside the Mortar, [[Destroyer (BMC)|Destroyer]] at the left side (not the right, otherwise it whiffs to faster Bloons), and [[Ice Shards (BMC)|Ice Shards]].
Specific to Bad Mirror, the recommended tower is [[Monkey Sub (BMC)|Monkey Sub]]s, with 2-2 crosspath being the best choice for damage. Have towers near the start, such as 2-0 Dart, to gather intel. For Leads, a [[Mortar Monkey (BMC)|Mortar Monkey]] is the most efficient option early on. [[Ice Shards (BMC)|Ice Shards]] is also strong for dealing with groups near the start if MOAB-class are dealt with elsewhere and used alongside a stable strategy.<!--shards can't solo groups on start of Bad Mirror, use it with other towers to catch Bloons during downtime--> In the Flash version, there is a somewhat precise spot that allows [[Spike Factory (BMC)|Spike Factory]] to reach the lane with water, even without [[Monkey Village (BMC)|Monkey Village]], which is impossible in the multiplatform version even with Village. Overall, for Flash strategy, use Spike Factory alongside the Mortar, [[Destroyer (BMC)|Destroyer]] at the left side (not the right, otherwise it whiffs to faster Bloons), and [[Ice Shards (BMC)|Ice Shards]].


Percent is not usually hard, but it is challenging in [[Contested Territory (BMC)|Contested Territory]] due to the lack of land. This results in far fewer [[Temple Of The Monkey God (BMC)|Temple]] spots (with full MK, only 4 max in the Flash version and 3 in the multiplatform version, and 5 without MK) and less quality sacrifices. Water spots are usually not a problem, but it is important to maximize water space.
Percent is not usually hard, but it is challenging in [[Contested Territory (BMC)|Contested Territory]] due to the lack of land. This results in far fewer [[Temple Of The Monkey God (BMC)|Temple]] spots (with full MK, only 4 max in the Flash version and 3 in the multiplatform version, and 5 without MK) and less quality sacrifices. Water spots are usually not a problem, but it is important to maximize water space. Farming is limited to a few BRF spots (with one [[Monkey Bank (BMC)|Monkey Bank]] or [[Banana Investments Advisory (BMC)|Banana Investments Advisory]] for the Rank 5+ Farm MK) plus an [[Energy Beacon (BMC)|Energy Beacon]] + [[Supply Drop (BMC)|Supply Drop]] setup.
*In the multiplatform version, prioritize a few [[Absolute Zero (BMC)|Absolute Zero]]s, [[MIB Call To Arms (BMC)|MIB Call To Arms]], a [[Cripple MOAB (BMC)|Cripple MOAB]], and the rest with [[Ray Of Doom (BMC)|Rays Of Doom]]. For water space, it is important to prioritize space for both [[Energy Beacon (BMC)|Energy Beacon]] and all [[First Strike Capability (BMC)|First Strike Capability]]s.<!--could try max reactors to stack cooldowns?-->
*In the multiplatform version, alongside Temples, prioritize a few [[Absolute Zero (BMC)|Absolute Zero]]s, [[MIB Call To Arms (BMC)|MIB Call To Arms]], a [[Cripple MOAB (BMC)|Cripple MOAB]], and the rest with [[Ray Of Doom (BMC)|Rays Of Doom]]. For water space, it is important to prioritize space for both [[Energy Beacon (BMC)|Energy Beacon]] and all [[First Strike Capability (BMC)|First Strike Capability]]s.<!--could try max reactors to stack cooldowns?--> Then place the rest of the water with [[Aircraft Carrier (BMC)|Aircraft Carrier]]s, if lag isn't a problem, or [[Monkey Pirates (BMC)|Monkey Pirates]] if not wanting the lag of the other upgrade.
*In the Flash version, use [[Spike Storm (BMC)|Spike Storm]]s to deal with [[DDT (BMC)|DDT]]s if they start approaching, and [[Artillery Battery (BMC)|Artillery Battery]] for blimp stuns. Use [[Overclock (BMC)|Overclock]] on [[Aircraft Carrier (BMC)|Aircraft Carrier]]s in the very late-game when the lag spikes are a necessary evil.
*In the Flash version, alongside Temples, have MIB Call To Arms, and micro [[Spike Storm (BMC)|Spike Storm]]s to deal with [[DDT (BMC)|DDT]]s if they start approaching, plus [[Artillery Battery (BMC)|Artillery Battery]] for blimp stuns. Use [[Overclock (BMC)|Overclock]] on [[Aircraft Carrier (BMC)|Aircraft Carrier]]s in the very late-game when the lag spikes are a necessary evil.


==Navigation==
==Navigation==
{{BMC terrain nav}}
{{BMC terrain nav}}