Heroic Edge: Difference between revisions
Alicorn Gaia (talk | contribs) →Tips: Updated to be bullet point |
Qwertyxp2000 (talk | contribs) No edit summary |
||
| Line 11: | Line 11: | ||
|introduced=48.0 | |introduced=48.0 | ||
}} | }} | ||
'''Heroic Edge''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It grants Heroes a 10% chance to release three homing swords that seek out and damage Bloons, dealing {{BTD6 dt|Shatter}}-type damage. Despite the wording referencing projectiles expiring, this artifact still functions with heroes lacking traditional projectiles such as [[Sauda (BTD6)|Sauda]] or [[Psi (BTD6)|Psi]]. The sword damage increases with the Artifact's rarity. It also grants a pierce bonus to non-Hero Monkeys of +25% at all rarities despite what the Artifact descriptions say. The swords can re-hit Bloons after 0. | '''Heroic Edge''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It grants Heroes a 10% chance to release three homing swords that seek out and damage Bloons, dealing {{BTD6 dt|Shatter}}-type damage. Despite the wording referencing projectiles expiring, this artifact still functions with heroes lacking traditional projectiles such as [[Sauda (BTD6)|Sauda]] or [[Psi (BTD6)|Psi]]. The sword damage increases with the Artifact's rarity. It also grants a pierce bonus to non-Hero Monkeys of +25% at all rarities despite what the Artifact descriptions say. The swords can re-hit Bloons after 0.5 seconds and cannot hit [[Camo Bloon (BTD6)|Camo Bloons]] unless its parent tower has [[Camo detection]]. | ||
== Mechanics == | == Mechanics == | ||
| Line 21: | Line 21: | ||
==Tips== | ==Tips== | ||
{{BTD6 last updated|56.3|section=1}} | {{BTD6 last updated|56.3|section=1}} | ||
* This Artifact is used in the early game when the player either has to catch any stray Bloons that escape the main defense or to give the Hero a way to pop Bloons normally immune to their regular attacks (e.g. [[Captain Churchill (BTD6)|Captain Churchill]] when his Armor Piercing Shells ability is not active) if an [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] or similar is unavailable. In the lategame or endless CHIMPS campaigns, the swords that spawn from the projectiles do not contribute much due to the MOAB-Class Bloons and Super Ceramics processing a lot of HP and is mainly a pierce buff artifact. | * This Artifact is used in the early game when the player either has to catch any stray Bloons that escape the main defense or to give the Hero a way to pop Bloons normally immune to their regular attacks (e.g. [[Captain Churchill (BTD6)|Captain Churchill]] when his Armor Piercing Shells ability is not active) if an [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] or similar is unavailable. In the lategame or endless CHIMPS campaigns, the swords that spawn from the projectiles do not contribute much due to the MOAB-Class Bloons and Super Ceramics processing a lot of HP and is mainly a pierce buff artifact. | ||
* To maximize the effectiveness of the Artifact, attack speed buff for the Hero should be prioritized in order to increase the sword spawn frequency. Towers such as [[Overclock (BTD6)|Overclock]] or artifacts like [[Heroic Specialty]] to access other Monkey categories specific buff like Quickening are recommended options. | * To maximize the effectiveness of the Artifact, attack speed buff for the Hero should be prioritized in order to increase the sword spawn frequency. Towers such as [[Overclock (BTD6)|Overclock]] or artifacts like [[Heroic Specialty]] to access other Monkey categories specific buff like Quickening are recommended options. | ||
*The general pierce buff to all towers is useful on things such as [[Spike Factory (BTD6)|Spike Factory]], which converts it to an equivalent of extra damage, as well as improving effectiveness against groups. | |||
==In other languages== | ==In other languages== | ||