Map (BCS): Difference between revisions
Qwertyxp2000 (talk | contribs) |
Qwertyxp2000 (talk | contribs) →Strategy: some more judgement things with map choice. Game night is more zj i think? Striker benefits the least out of btmref bc... gwen has fire access, obyn has wolf, quincy has arrow, adora is sac, amelia combo wandoverwallet and bloonshield, mobyn sentinels and dires, and... striker just waits for a slow ahh ability that aggro just squashes him if he has no good antiaggro answers |
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==Strategy== | ==Strategy== | ||
{{BCS last updated|6. | {{BCS last updated|6.4|section=y}} | ||
For the most part, maps have little impact on the viability of decks and cards. The exception is Badlands, where the start-of-turn damage consumes [[Corvus Academy of Arts]]' Ammo, making that card significantly less effective. | For the most part, maps have little impact on the viability of decks and cards. The exception is Badlands, where the start-of-turn damage consumes [[Corvus Academy of Arts]]' Ammo, making that card significantly less effective. | ||
There's little reason to build decks for specific maps, though some of them do slightly benefit certain playstyles. | There's little reason to build decks for specific maps, though some of them do slightly benefit certain playstyles. It may help to anticipate the deck of the opponent based on the Hero they equipped. | ||
*Dark Castle favors aggro. The extra health can allow Bloons to survive some interactions they would normally lose to from full health, such as [[Blooming Bloon (BCS)|Blooming Bloon]] surviving a hit from [[Bomb Shooter (BCS)|Bomb Shooter]]. | *Dark Castle favors aggro. The extra health can allow Bloons to survive some interactions they would normally lose to from full health, such as [[Blooming Bloon (BCS)|Blooming Bloon]] surviving a hit from [[Bomb Shooter (BCS)|Bomb Shooter]]. Swarm aggro decks, especially with [[Ezili (BCS)|Ezili]], favors this map. | ||
*Workshop is about as neutral as Monkey Meadow. | *Workshop is about as neutral as Monkey Meadow. | ||
*High Finance slightly favors combo decks, but is overall neutral for most decks. | *High Finance slightly favors combo decks, but is overall neutral for most decks. | ||
*Badlands favors aggro. The passive damage opens more opportunities for finishing moves. It also favors Mountain Obyn if the opponent lacks life healing. | *Badlands favors aggro. The passive damage opens more opportunities for finishing moves. It also favors Mountain Obyn if the opponent lacks life healing. | ||
*Game Night favors control. The extra Attack Power particularly benefits cheap swarming Monkeys with low base Attack Power, like the [[Barrel of Monkeys]]. It also prevents [[Bed Time]] from affecting some Monkeys without Attack Power debuffs. | *Game Night favors control. The extra Attack Power particularly benefits cheap swarming Monkeys with low base Attack Power, like the [[Barrel of Monkeys]]. It also prevents [[Bed Time]] from affecting some Monkeys without Attack Power debuffs. | ||
*Bloontonium Refinery favors Heroes that rely on Bloontonium, but mostly depends on Hero choice and deck. | *Bloontonium Refinery favors Heroes that rely on Bloontonium, but mostly depends on Hero choice and deck. [[Zee Jay (BCS)|Zee Jay]] favors this map more than the other Heroes, while [[Striker Jones (BCS)|Striker Jones]] benefits the least in general. | ||
==Update history== | ==Update history== | ||