Blooming Bloon (BCS): Difference between revisions

Qwertyxp2000 (talk | contribs)
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→Tips: big overhaul, but still needs a massiver overhaul by someone better than me who is just a generalist editor
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==Tips==
==Tips==
{{BCS last updated|6.2|section=y}}
{{strategy needed|Expand more about casual vs competitive use cases of Blooming, and how to counter it in many ways, and how Aggro mixes Blooming with other stuff. And explain why Dark Castle or so is better for Blooming over the others}}
*For its price of 4 Gold, Blooming Bloon is powerful. Not popping it is very punishing, and it requires immediate attention if sent. Countering it early on can be difficult if you draw poorly, especially if the opponent is using [[Zee Jay (BCS)|Zee Jay]] to buff its health further, or [[Amelia (BCS)|Amelia]] to protect it.
{{BCS last updated|6.4|section=y}}
:*The easiest way to counter it is to pop it before it leaks, resulting in only one Swarm Yellow to deal with instead of three. Countering the offspring is more difficult, however, especially versus aggro and Gold-sabotaging cards such as [[Economy Drain]].
*For its price of 4 Gold, Blooming Bloon forces the opponent to address it immediately, as not popping it is very punishing. The resulting Swarm Yellows move slowly (due to the extra delay from summoned Bloons) but have a significant total Health. It is very commonly seen in casual gameplay due to how easy it is to unlock, as well as in Aggro decks to force opponents to answer with Monkeys or other defensive cards. Prepare for Blooming Bloon pre-emptively in the starting hand to avoid a major disadvantage.
*Targeting Blooming Bloon is a priority, as it is one of Aggro’s strongest Bloons. Aggro decks frequently run it, so preparing for it pre-emptively is a must when fighting Aggro.
*Popping the Blooming before it leaks is generally easier to do. Otherwise, if it leaks, an AoE card or attack will be necessary to break apart the Swarm Yellows, and this can be harder to do if the opponent has Gold-sabotaging cards such as [[Fright Night]].
:*Running burst removal such as [[Robo Monkey (BCS)|Robo Monkey]], [[Bloon Redirect]], and [[Overload (BCS)|Overload]] is effective at taking it out before it becomes a threat. Zee Jay’s passive can buff it over Overload’s health range if you are playing on Dark Castle.<!--85+20=105-->
:*Running burst removal such as [[Robo Monkey (BCS)|Robo Monkey]], [[Bloon Redirect]], and [[Overload (BCS)|Overload]] is effective at taking it out before it becomes a threat. Zee Jay’s passive can buff it over Overload’s health range if you are playing on Dark Castle.<!--85+20=105-->
:*[[Quincy (BCS)|Quincy]] has multiple options versus an early Blooming Bloon. [[Storm Of Arrows (BCS)|Storm Of Arrows]] and [[Rapid Shot (BCS)|Rapid Shot]] will pop the Blooming Bloon layer if there's a few Bloons. Alternatively, assuming no health buffs,<!--dc blooming is 85hp--> use [[Bloontonium Cache]] and enough Bloon cards to get 9 Bloontonium (or just the former if the map is BRefinery), then do three Arrow Shots.
:*[[Quincy (BCS)|Quincy]] has multiple options versus an early Blooming Bloon. [[Storm Of Arrows (BCS)|Storm Of Arrows]] and [[Rapid Shot (BCS)|Rapid Shot]] will pop the Blooming Bloon layer if there's a few Bloons. Alternatively, assuming no health buffs,<!--dc blooming is 85hp--> use [[Bloontonium Cache]] and enough Bloon cards to get 9 Bloontonium (or just the former if the map is BRefinery), then do three Arrow Shots.
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:*[[Clever Blue Bloon]] (after placing a Monkey) does a large burst of damage to the Bloon at the front for cheap.
:*[[Clever Blue Bloon]] (after placing a Monkey) does a large burst of damage to the Bloon at the front for cheap.
:*[[Gwendolin (BCS)|Gwendolin]] has several ways to deal with Blooming Bloon. If the Blooming Bloon is at the front, setting it On Fire with Fireball or [[It's All On Fire Now]] followed by [[Gwen's Choice]] is a very cheap method and works even against Amelia-buffed Blooming.
:*[[Gwendolin (BCS)|Gwendolin]] has several ways to deal with Blooming Bloon. If the Blooming Bloon is at the front, setting it On Fire with Fireball or [[It's All On Fire Now]] followed by [[Gwen's Choice]] is a very cheap method and works even against Amelia-buffed Blooming.
*Countering the summoned Swarm Yellows is harder but not difficult with preparation. Note that the spawned Swarm Yellows effectively have 2 delay relative to the opponent. So, there is plenty of time to react, enough to afford an expensive burst damager.
**Saving up to a [[Thunder Druid]] or [[Frag Bomb Shooter]] can be done if the Blooming Bloon was sent later than Round 2.
**[[Mass Detonation]] is a last-ditch option that can be used after failing to pop the Blooming Bloon itself, which can do enough damage to win versus a mirror aggro matchup.
*Although Aggro decks use Blooming Bloon often, it is not Aggro's strongest Bloons. Blooming Bloon is still viable in high rolling a winning advantage, being more effective in aggressive decks. Most Aggro decks do not rely entirely on single Bloons, and will always pair single powerful Bloons (including Blooming Bloon) with cheap groups of Bloons such as [[Green Bloon (BCS)|Green Bloon]] to continuously pressure the opponent.
*Blooming Bloon's favored map is Dark Castle, which makes it more resistant to being popped in a single turn, as well as buffing its insides if it does leak.
*Blooming Bloon is one of the few cards that are both effective against the default deck and are relatively easy to unlock; only [[Sniper Monkey (BCS)|Sniper Monkey]] is a reliable counter in that deck.. Another card that counters that deck for cheap is [[Lead Casing Bloon]].
*Past the early-game, Blooming Bloon falls off a lot, as the opponent can access more Gold for a variety of counters versus it and other rushes.
*Conveniently, Blooming Bloon (assuming no discounts) produces enough Bloontonium to activate Amelia's Bloon Shield passive.
*Without [[Cash Drop (BCS)|Cash Drop]], Player 2 can begin a Blooming Bloon on Round 2, or Round 1 on High Finance, or Round 3 or 2 respectively for Player 1.
*Without [[Cash Drop (BCS)|Cash Drop]], Player 2 can begin a Blooming Bloon on Round 2, or Round 1 on High Finance, or Round 3 or 2 respectively for Player 1.
**By Round 3, Player 1 has a budget of 6 Gold,<!--1+2+3--> enough for a variety of counters, or 5 Gold<!--3+2--> on Round 2 at High Finance. On the other hand, on the same rounds, Player 2 would have 7 Gold,<!--2+2+3--> or 6 Gold at High Finance.<!--4+2-->
**By Round 3, Player 1 has a budget of 6 Gold,<!--1+2+3--> enough for a variety of counters, or 5 Gold<!--3+2--> on Round 2 at High Finance. On the other hand, on the same rounds, Player 2 would have 7 Gold,<!--2+2+3--> or 6 Gold at High Finance.<!--4+2-->
**Cash Drop to begin earlier Blooming Bloon is risky, especially against aggro mirrors that are prepared against Blooming.
**Cash Drop to begin earlier Blooming Bloon is risky, especially against aggro mirrors that are prepared against Blooming.
*Conveniently, Blooming Bloon (assuming no discounts) produces enough Bloontonium to activate Amelia's Bloon Shield passive.
*Note that the spawned Swarm Yellows effectively have 2 delay relative to the opponent. So, as the opponent, saving up to [[Thunder Druid]] or [[Frag Bomb Shooter]] can be done if the Blooming Bloon was sent later than Round 2.
*Some players may add [[Must Pop]] Bloons to deter the player from targeting Blooming Bloon. [[Mountain Obyn (BCS)|Mountain Obyn]]'s [[Sentinel Bloon]] (from sources like Bloontonium Refinery and [[Bloontonium Cache]]) is an easy choice early on.
*Some players may add [[Must Pop]] Bloons to deter the player from targeting Blooming Bloon. [[Mountain Obyn (BCS)|Mountain Obyn]]'s [[Sentinel Bloon]] (from sources like Bloontonium Refinery and [[Bloontonium Cache]]) is an easy choice early on.
**If an enemy Mountain Obyn uses Bloontonium Cache to send Sentinel first, it can take damage first from effects that target the first Bloons (e.g. Clever Blue Bloon).
**If an enemy Mountain Obyn uses Bloontonium Cache to send Sentinel first, it can take damage first from effects that target the first Bloons (e.g. Clever Blue Bloon).
*Blooming Bloon falls off past early-game as more Monkeys and stronger combinations can be afforded, and is a bad choice outside of aggro.


==Update history==
==Update history==