Eerie Lifeforce: Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
erie life force Tags: Visual edit Mobile edit Mobile web edit |
||
| Line 25: | Line 25: | ||
==Tips== | ==Tips== | ||
{{BCS last updated|6.4|section=y}} | |||
{{BCS last updated|6. | *With enough Bloons in the graveyard, Eerie Lifeforce on a friendly Bloon can act as an alternative to [[Improved Fortification]] for less cost. Using it on the opponent's Bloons can be done, but the Health gain and 4 cost means that doing so should be only used as a last resort to stall the Bloon before a card such as [[Return to Sender]]. | ||
*With enough Bloons in the graveyard, Eerie Lifeforce on a friendly Bloon can act as an alternative to [[Improved Fortification]] for less cost. Using it on the opponent's Bloons can be done, but the Health gain means that doing so should be only used | **Eerie Lifeforce can be used early on by decks that don't play many Bloons to stall enemy Bloons, although the more expensive cost makes it somewhat dangerous to do this. | ||
**Eerie Lifeforce can be used early on by decks that don't play many Bloons to stall enemy Bloons. | |||
*Like Improved Fortification, Eerie Lifeforce can be used to make an OTK combination, and Immobile Bloons don't care about delay. | *Like Improved Fortification, Eerie Lifeforce can be used to make an OTK combination, and Immobile Bloons don't care about delay. | ||
**Similar tactics to strengthen a friendly [[Double | **Similar tactics to strengthen a friendly [[Double Red Bloon]] before using two [[Quick Ready]] can be done. Playing a Double Red plus those cards would cost 20 Gold, although this is an idealized situation, as any [[Defender]], [[Druid of Peace]] or [[Hero Protection]] can stop this combo. The [[Storm (BCS)|Storm]]'s [[Double Yellow Bloon|Double Yellows]] or [[Double Ceramic Bloon|Double Ceramics]] can also provide an OTK opportunity. | ||
*Eerie Lifeforce can be held for a long period of time to give late game Bloons an obscene amount of health for 4 Gold. It requires 15 Bloons in the graveyard to be better than [[Improved Fortification]]. | |||
*Eerie Lifeforce can be held for a long period of time to give late game Bloons an obscene amount of health for | *Eerie does not remove Bloons from the graveyard when played, meaning playing multiple won’t harm the others. | ||
*Control decks that aim to outlast the opponent should not passively wait for the opponent to exhaust their resources. | *Control decks that aim to outlast the opponent should not passively wait for the opponent to exhaust their resources. Control decks often use [[Red Bloon Apopalypse]] along with the Storm’s spawns to fill up their graveyard before getting to powerful spawns for Eerie. Any Bloon with low delay, one or two [[Quick Ready|Quick Readies]] and Eerie Lifeforce will eventually outscale any amount of [[Shield (BCS)|Shield]] and not require tech cards to counter specific Heroes like [[Adora (BCS)|Adora]] or [[Obyn Greenfoot (BCS)|Obyn Greenfoot]]. This is primarily how very late game control decks finish games, by combining Eerie with strong Storm spawns. | ||
*Before using this card, check how many Bloons are currently in your graveyard by tapping the deck icon on the bottom-left corner to view it. | *Before using this card, check how many Bloons are currently in your graveyard by tapping the deck icon on the bottom-left corner to view it. | ||
==Update history== | ==Update history== | ||