Blooming Bloon (BCS): Difference between revisions

Qwertyxp2000 (talk | contribs)
Qwertyxp2000 (talk | contribs)
Line 30: Line 30:
{{strategy needed|Expand more about casual vs competitive use cases of Blooming, and how to counter it in many ways, and how Aggro mixes Blooming with other stuff. And explain why Dark Castle or so is better for Blooming over the others}}
{{strategy needed|Expand more about casual vs competitive use cases of Blooming, and how to counter it in many ways, and how Aggro mixes Blooming with other stuff. And explain why Dark Castle or so is better for Blooming over the others}}
{{BCS last updated|6.4|section=y}}
{{BCS last updated|6.4|section=y}}
*Blooming Bloon forces the opponent to address it immediately, as not popping it is very punishing, especially for how cheap it is at 4 Gold. The resulting Swarm Yellows move slowly (due to the extra delay from summoned Bloons) but have a significant total Health. It is very commonly seen in casual gameplay due to how easy it is to unlock, as well as in Aggro decks to force opponents to answer with Monkeys or other defensive cards. Prepare for Blooming Bloon pre-emptively in the starting hand to avoid a major disadvantage.
*Blooming Bloon forces the opponent to prioritize popping it, especially for only 4 Gold, punishing opponents that ignore it. The resulting Swarm Yellows move slowly (due to the extra delay from summoned Bloons) but have a significant total Health. It is very commonly seen in casual gameplay due to how easy it is to unlock, as well as in Aggro decks to force opponents to answer with Monkeys or other defensive cards. Prepare for Blooming Bloon pre-emptively in the starting hand to avoid a major disadvantage.
*Popping the Blooming before it leaks is generally easier to do. Otherwise, if it leaks, an AoE card or attack will be necessary to break apart the Swarm Yellows, and this can be harder to do if the opponent has Gold-sabotaging cards such as [[Fright Night]].
*Popping the Blooming before it leaks is generally easier to do. Otherwise, if it leaks, an AoE card or attack will be necessary to break apart the Swarm Yellows, and this can be harder to do if the opponent has Gold-sabotaging cards such as [[Fright Night]].
:*Running burst removal such as [[Robo Monkey (BCS)|Robo Monkey]], [[Bloon Redirect]], and [[Overload (BCS)|Overload]] is effective at taking it out before it becomes a threat. Zee Jay’s passive can buff it over Overload’s health range if you are playing on Dark Castle.<!--85+20=105-->
:*Running burst removal such as [[Robo Monkey (BCS)|Robo Monkey]], [[Bloon Redirect]], and [[Overload (BCS)|Overload]] is effective at taking it out before it becomes a threat. Zee Jay’s passive can buff it over Overload’s health range if you are playing on Dark Castle.<!--85+20=105-->