Spike-o-Pult (BCS): Difference between revisions
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*Initially, Spike-o-Pult starts off weak, but if given enough rounds and ammo to scale its ATK, it will be difficult to stop without using anything that hard counters it. Any deck that lacks low-HP Bloons will make it harder for Spike-o-Pult to scale. | *Initially, Spike-o-Pult starts off weak, but if given enough rounds and ammo to scale its ATK, it will be difficult to stop without using anything that hard counters it. Any deck that lacks low-HP Bloons will make it harder for Spike-o-Pult to scale. | ||
*Giving Spike-o-Pult extra ammo ([[Temporary Ammo]], [[Try this!]], etc.) allows it to pop more Bloons and scale faster. | *Giving Spike-o-Pult extra ammo ([[Temporary Ammo]], [[Try this!]], etc.) allows it to pop more Bloons and scale faster. | ||
*[[The Eternal]]'s health scales faster than Spike-o-Pult's ATK | *[[The Eternal]]'s health scales faster than Spike-o-Pult's ATK gains, unless the Spike-o-Pult has at least 3 ammo. | ||
==Update history== | ==Update history== | ||