Frozen Verdict: Difference between revisions

Qwertyxp2000 (talk | contribs)
kinda used this one, this kicks ass when paired with icicles and snowstorm but sucks elsewhere
Qwertyxp2000 (talk | contribs)
→Strategy: user said: "Yeah, this thing is weird as hell. It actually anti-synergizes with bottom path Ice because they're too good at popping Bloons. The way Frozen Verdict and Winter's Mercy work, they want to be the one popping the frozen Bloons to spawn those icesplosions. But those aren't worth the effort since the Skywarden is so weak on its own."
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{{strategy needed|section=y|More ways to optimize Ferdict vs Coldchain, especially in ice strategies}}
{{strategy needed|section=y|More ways to optimize Ferdict vs Coldchain, especially in ice strategies}}
{{BTD6 last updated|56.3|section=y}}
{{BTD6 last updated|56.3|section=y}}
Frozen Verdict excels with a freeze-focused setup, such as with [[Icicles (BTD6)|Icicles]] and [[Snowstorm (BTD6)|Snowstorm]], in order to proc the [[Icebore]] and [[Coldchain]] effects, as well as generate collateral damage and support from the icesplosive remains. Otherwise, Frozen Verdict struggles to see value at all, as it alone will not be reliable against groups without [[Frozen Bloon]]s.
Frozen Verdict excels with a freeze-focused setup, such as with [[Icicles (BTD6)|Icicles]] and [[Snowstorm (BTD6)|Snowstorm]], in order to proc the [[Icebore]] and [[Coldchain]] effects, as well as generate collateral damage and support from the icesplosive remains. Otherwise, Frozen Verdict struggles to see value at all, as it alone will not be reliable against groups without [[Frozen Bloon]]s. But at the same time, Frozen Verdict must be do the final pops, or else other towers will "steal" its pops and ruin its chained defensive potential, making it awkward to use in practice without a dedicated Frozen Verdict strategy.


Generally, the crosspath preference varies but path 2's [[Thundering Arc]] can be better with its pierce buff and focused shots against groups, though path 1 is still useful so it can reach more regions.
Generally, the crosspath preference varies but path 2's [[Thundering Arc]] can be better with its pierce buff and focused shots against groups, though path 1 is still useful so it can reach more regions.