Coldchain: Difference between revisions
Qwertyxp2000 (talk | contribs) people saying coldchain sucks early-game which is true, but I think this one is useful when used correctly with cleanups, just don't rely on it as the primary defense unless you use ices |
Qwertyxp2000 (talk | contribs) →Strategy: the sharding is no longer broken but it's still "good" because of how it's working well for coldness and stuff |
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|56.3|section=y}} | |||
{{BTD6 last updated|56. | Coldchain in dense groups is a powerful T3 in [[Silas (BTD6)|Silas]] strategies when combined with additional Ice defense, at minimum needing [[Icicles (BTD6)|Icicles]] and [[Embrittlement (BTD6)|Embrittlement]] to create enough Frozen Bloons to trigger as well as dealing with mid-game rushes and DDTs. With this setup, it only struggles at single-target damage, which is compensated by those specialists such as [[First Strike Capability (BTD6)|First Strike Capability]]. | ||
Coldchain in dense groups is a powerful T3 in [[Silas (BTD6)|Silas]] strategies when combined with additional Ice defense, at minimum needing [[Icicles (BTD6)|Icicles]] and [[Embrittlement (BTD6)|Embrittlement]] to create enough Frozen Bloons to trigger as well as dealing with mid-game rushes and DDTs. | |||
Outside of ice strategy, Coldchain can be used as a support for strategies that need more help with | Outside of ice strategy, Coldchain can be used as a support for strategies that need more help with Bloon cleanup. Bloons affected by the Ice Combo essentially<!--pierce penalties exist, like druidstorm--> consume no pierce, making Ceramic rushes easier to handle. However, Coldchain struggles in the early-game and must be combined with otherwise self-sufficient defenses to make the cleanup assistance work. | ||
1-0-3 is an important crosspath to improve its coverage on maps that demand range, with 2-0-3 being useful for innate camo detection and/or when the range boost sidegrade is necessary. 0- | 1-0-3 is an important crosspath to improve its coverage on maps that demand range, with 2-0-3 being useful for innate camo detection and/or when the range boost sidegrade is necessary. 0-2-3 loses full piercing projectiles in exchange for blasts, which makes it less consistent at straight directions, but allows it to ignore obstacles and gain pierce from attacking further away. | ||
==Update history== | ==Update history== | ||