User:Qwertyxp2000/Sandbox: Difference between revisions
Planterror (talk | contribs) →Terrain stuff: it works fine? the mk explicitly says it's every other shot that it pops blacks |
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{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|I am funny}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} | {{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|{{Outdated|I am funny}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} | ||
=BCS 6.2 updation testings= | |||
===[[Monkey (BCS)|Monkey]]s=== | |||
{{BCS changes table|column 1 name=Card | |||
| quote=Armor Powered Bloon mainly got buffs from the amount of armored cards that got buffed, but it did get a buff in its own right. It got its health increased from 80 to 100 to make it slightly more survivable if you only have a couple armored cards and you need to play Armor Powered Bloon early.|use quote for all names=y | |||
| quote ref= | |||
| version = 6.2 | |||
|changes 1 label=[[Bloon Master Alchemist (BCS)|Bloon Master Alchemist]]|changes 1 names=Bloon Master Alchemist | |||
*{{nerf|Gold cost increased|8|10}} | |||
}} | |||
|changes 2 label=[[Boomerang Monkey (BCS)|Boomerang Monkey]]|changes 2 names=Boomerang Monkey | |||
*{{nerf|ATK decreased|25|20}} | |||
*{{buff|Back hit damage increased|15|30}} | |||
|changes 3 names=Rang Bloon | |||
|changes 3=*These changes also affect Rang Bloon | |||
|changes 3 store=*{{nerf|ATK decreased|25|20|name=Boomerang Monkey}} | |||
*{{buff|Back hit damage increased|15|30|name=Boomerang Monkey}} | |||
}} | |||
|- | |||
|[[Bouncing Bullet (BCS)|Bouncing Bullet]] | |||
|{{BCS changes|version=6.2|names=Bouncing Bullet|changes 1= | |||
*{{buff|ATK increased|80|90}} | |||
}} | |||
|- | |||
|[[Ceramic Glazing Kiln]] | |||
|{{BCS changes|version=6.2|names=Ceramic Glazing Kiln|changes 1= | |||
*{{buff|Gold cost decreased|3|2}} | |||
*{{nerf|Health buff to played Bloon decreased|+25|+20}} | |||
}} | |||
|- | |||
|[[Crossbow Monkey]] | |||
|{{BCS changes|version=6.2|names=Crossbow Monkey|changes 1= | |||
*{{buff|ATK increased|40|50}} | |||
}} | |||
|- | |||
|[[Distraction Ninja]] | |||
|{{BCS changes|version=6.2|names=Distraction Ninja|changes 1= | |||
*{{buff|ATK increased|40|55}} | |||
}} | |||
|- | |||
|[[Druid (BCS)|Druid]] | |||
|{{BCS changes|version=6.2|names=Druid|changes 1= | |||
*{{buff|Defender bonus increased|+10|+20}} | |||
*{{buff|name=On Play|Hero heal increased|50|75}} | |||
}} | |||
|- | |||
|[[Druid of Peace]] | |||
|{{BCS changes|version=6.2|names=Druid of Peace|changes 1= | |||
*{{nerf|Gold cost increased|3|5}} | |||
*{{nerf|No longer has an Ammo stat and gains keyword Can't Attack|note=Attack is formerly 1 ammo, 1 delay, 20 ATK}} | |||
*{{change|Description changed|Bloons can't attack on the turn they are summoned|Can't Attack. Bloons can't attack on the turn they are summoned}} | |||
}} | |||
|- | |||
|[[Even More Tacks (BCS)|Even More Tacks]] | |||
|{{BCS changes|version=6.2|names=Even More Tacks|changes 1= | |||
*{{buff|ATK increased|35|40}} | |||
}} | |||
|- | |||
|[[Extra Range Tack Shooter]] | |||
|{{BCS changes|version=6.2|names=Extra Range Tack Shooter|changes 1= | |||
*{{buff|ATK increased|30|35}} | |||
}} | |||
|- | |||
|[[Fireball Wizard]] | |||
|{{BCS changes|version=6.2|names=Fireball Wizard|changes 1= | |||
*{{buff|ATK increased|90|100}} | |||
}} | |||
|- | |||
|[[MOAB Construction Facility]] | |||
|{{BCS changes|version=6.2|names=MOAB Construction Facility|changes 1= | |||
*{{nerf|Gold cost increased|4|6}} | |||
*{{buff|Ammo increased|3|4}} | |||
}} | |||
|- | |||
|[[Super Monkey (BCS)|Super Monkey]] | |||
|{{BCS changes|version=6.2|names=Super Monkey|changes 1= | |||
*{{nerf|Gold cost increased|8|9}} | |||
}} | |||
|} | |||
{{quote|Monkeys with Per Gold Spent abilities ('''Even More Tacks''' and '''Extra Super Monkey''') now retain their gold value after being played, this improves their synergy with multiple game mechanics related to cost.|Update notes}} | |||
{|class="wikitable" | |||
!Card | |||
!Changes | |||
|- | |||
|[[Extra-Super Monkey]] / [[Even More Tacks (BCS)|Even More Tacks]] | |||
|{{BCS changes|version=6.2|names=Extra-Super Monkey;Even More Tacks|quote=Monkeys with Per Gold Spent abilities ('''Even More Tacks''' and '''Extra Super Monkey''') now retain their gold value after being played, this improves their synergy with multiple game mechanics related to cost.|hide quote=y|changes 1= | |||
*{{neutral|Now retains Gold value after playing|note=Overall buff versus human opponents, but a nerf versus computer opponents (which target the highest Gold Monkeys when using removals)}} | |||
}} | |||
|} | |||
{{quote|'''Shell Shock Mortar''' can now use Temporary Ammo even if it was reloading when it was given it, just fire away!|Update notes}} | |||
{|class="wikitable" | |||
!Card | |||
!Changes | |||
|- | |||
|[[Shell Shock Mortar]] | |||
|{{BCS changes|version=6.2|names=Shell Shock Mortar|quote='''Shell Shock Mortar''' can now use Temporary Ammo even if it was reloading when it was given it, just fire away!|hide quote=y|changes 1= | |||
*{{buff|Now can use Temporary Ammo even while it is reloading|fix=y}} | |||
}} | |||
|} | |||
{{quote|<ul><li>'''Shinobi''' no longer breaks the rules of Temporary and cannot reload itself. | |||
[...]</li> | |||
<li>'''Shinobi''' buff no longer requires a witness, and now applies even if the target Bloon was popped.</li></ul>|Update notes}} | |||
{|class="wikitable" | |||
!Card | |||
!Changes | |||
|- | |||
|[[Shinobi Tactics Ninja]] | |||
|{{BCS changes|version=6.2|names=Shinobi Tactics Ninja|quote=<ul><li>'''Shinobi''' no longer breaks the rules of Temporary and cannot reload itself. | |||
[...]</li> | |||
<li>'''Shinobi''' buff no longer requires a witness, and now applies even if the target Bloon was popped.</li></ul>|hide quote=y|changes 1= | |||
*{{nerf|ATK decreased|35|30}} | |||
*{{nerf|No longer reloads if its ammo was drained on the opponent's turn|fix=y}} | |||
*{{buff|No longer fails to activate its On Attack effect if the attack pops a Bloon|fix=y}} | |||
}} | |||
|} | |||
{{quote|'''Triple Shot''' can now hit Camo Bloons when they are the only target, just like every other monkey could.|Update notes}} | |||
{|class="wikitable" | |||
!Card | |||
!Changes | |||
|- | |||
|[[Triple Shot (BCS)|Triple Shot]] | |||
|{{BCS changes|version=6.2|names=Triple Shot|quote='''Triple Shot''' can now hit Camo Bloons when they are the only target, just like every other monkey could.|hide quote=y|changes 1= | |||
*{{buff|Now can target Camo Bloons if they're the only Bloons on screen|fix=y}} | |||
}} | |||
|} | |||
=dfdasdf= | |||
==Terrain stuff== | ==Terrain stuff== | ||