Large Calibre (BTD6): Difference between revisions

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'''Large Calibre''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 1 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''.
'''Large Calibre''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 1 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. Bullets from this Sniper now deal 7 damage to bloons per shot instead of 4, enough to pop an entire Zebra Bloon or Lead Bloon, and pops an entire Rainbow Bloon into 8 Red Bloons. When crosspathed with Shrapnel Shot, shrapnel pieces deal 3 damage instead of 2.
 
Combined with other upgrades, especially with Full Auto Rifle and Elite Defender, Large Calibre's base damage alone makes a huge punch against MOAB-class bloons, and Bouncing Bullet's maximum bounce distance also increases from 40 to 50.  


==Stats==
==Stats==
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==Costs and sell values==
==Costs and sell values==
{{BTD6 cost list by upgrade|Sniper Monkey|1|2}}
{{BTD6 cost list by upgrade|Sniper Monkey|1|2}}
==Crosspath interactions==
    1-1-0: Bullet damage deals +2 Camo damage.
    1-2-0: Bullet gains Shrapnel upon damaging bloons, Shrapnel changes from sharp to normal type, and Shrapnel damage increased from 2 to 3.
    1-3-0: Bullet bounces up to 3 times and triggers Shrapnel per bullet hit, and Bullet bounce distance increased from 40 to 50.
    1-4-0: Bullet bounces up to 4 times and Shrapnel pierce increased from 2 to 5.
    1-5-0: Bullet attack cooldown reduced from 1.59s to 0.636s.
    1-0-1: Bullet attack cooldown reduced from 1.59s to 1.11s.
    1-0-2: Bullet attack cooldown reduced from 1.11s to 0.779s.
    1-0-3: Bullet attack cooldown reduced from 0.779s to 0.2597s.
    1-0-4: Bullet attack cooldown reduced from 0.2597s to 0.1299s, MOAB-class damage gains +2.
    1-0-5: Bullet attack cooldown reduced from 0.1299s to 0.0649s, increase attack speed (not attack cooldown) by 1% for every 1% bloon progress, and 0.25x attack cooldown if bloons leak or lives are lost, and MOAB-class damage increased from +2 to +4 MOAB-class damage.


==Gallery==
==Gallery==