List of rounds in BTD6: Difference between revisions
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===Status resistances=== | ===Status resistances=== | ||
{{ | Some statuses' duration is decreased starting on round 150. | ||
{|class="wikitable" style="text-align:center" | |||
!Rounds | |||
!Duration reduction | |||
|- | |||
|150-199 | |||
|10% | |||
|- | |||
|200-249 | |||
|20% | |||
|- | |||
|250-299 | |||
|30% | |||
|- | |||
|300-349 | |||
|40% | |||
|- | |||
|350+ | |||
|50% | |||
|- | |||
|} | |||
{|class="wikitable mw-collapsible mw-collapsed" | |||
!Affected Statuses | |||
|- | |||
|<code>Stun:Weak</code> | |||
|- | |||
|<code>Stun:Strong</code> | |||
|- | |||
|<code>Snowstorm:Regular:Freeze</code> | |||
|- | |||
|<code>Snowstorm:Regular:DamageBlock</code> | |||
|- | |||
|<code>SlowMaimMoab</code> | |||
|- | |||
|<code>SlowMaimBfb</code> | |||
|- | |||
|<code>SlowMaimZomg</code> | |||
|- | |||
|<code>SlowMaimDdt</code> | |||
|- | |||
|<code>MaimBad</code> | |||
|- | |||
|<code>Knockback</code> | |||
|- | |||
|<code>Sabotage</code> | |||
|} | |||
==Standard rounds== | ==Standard rounds== | ||
Revision as of 07:12, 27 August 2024
This is a list of all standard rounds in Bloons TD 6 and the default round-based Bloon modifiers. Some modes, quests, and events have different rounds and/or modifiers.
Modifiers
Bloon speed
The speed of Bloons increases by 2% per round starting on round 81 but with sudden jumps on some rounds.
| Rounds | Formula | Note |
|---|---|---|
| 81-100 | ||
| 101-150 | additional 18% speed on round 101 | |
| 151-200 | additional 40% speed on round 151 | |
| 201-251 | additional 50% speed on round 201 | |
| 252+ | additional 48% speed on round 252 |
MOAB health
The health of MOAB-Class Bloons increases per round starting on round 81.
| Rounds | Modifier (per round) | Formula |
|---|---|---|
| 81-100 | +2% | |
| 101-124 | +5% | |
| 125-150 | +15% | |
| 151-250 | +35% | |
| 251-300 | +100% | |
| 301-400 | +150% | |
| 401-500 | +250% | |
| 500+ | +500% |
Cash per pop
Bloons give less cash per pop starting on round 51.
| Rounds | Modifier |
|---|---|
| 51-60 | 50% |
| 61-85 | 20% |
| 86-100 | 10% |
| 101-120 | 5% |
| 121+ | 2% |
Spawning changes and Super Ceramic Bloons
Starting on round 81, all non-MOAB-Class Bloons will only spawn one child Bloon when popped instead of two in order to reduce lag. (Zebra Bloons will always spawn White Bloons.) To compensate, Ceramic Bloons are replaced with Super Ceramic Bloons, which have 60 health instead of 10 (120 instead of 20 when fortified) and give $87 when the Ceramic layer is popped instead of $1 (affected by cash per pop scaling). Other Bloons do not gain more health or give extra cash, despite also spawning less Bloons.
Status resistances
Some statuses' duration is decreased starting on round 150.
| Rounds | Duration reduction |
|---|---|
| 150-199 | 10% |
| 200-249 | 20% |
| 250-299 | 30% |
| 300-349 | 40% |
| 350+ | 50% |
| Affected Statuses |
|---|
Stun:Weak
|
Stun:Strong
|
Snowstorm:Regular:Freeze
|
Snowstorm:Regular:DamageBlock
|
SlowMaimMoab
|
SlowMaimBfb
|
SlowMaimZomg
|
SlowMaimDdt
|
MaimBad
|
Knockback
|
Sabotage
|
Standard rounds
- Note:
- The RBE amounts do not factor in the reduced RBE of the round 40 MOAB when playing on Easy, or the RBE reduction from Big Bloon Sabotage, or any mode/editor-related RBE modifiers.
- The XP amounts do not factor in the reductions to tower and player XP in freeplay and after round 100 (e.g. the values are only accurate for Hero XP after the last required round of the current difficulty).
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Game Hints
| This section is empty. You can help out by adding to it. |
Other round sets
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Needs all the quest round sets |