User:IapIac/Sandbox: Difference between revisions

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Created page with "I don't know what to say. vrej ---- <math>Damage=BaseDamage+\operatorname{floor}(DamageRange \times percent)</math> <math>BonusStunDamage=\operatorname{floor}(\frac{damageBonusFromMerge}{stunBonusDivisor})</math> <math>Pierce=BasePierce+\operatorname{floor}(PierceRange \times percent)</math> <math>AttackCooldown=BaseAttackCooldown-CooldownScaleRange \times percent</math> <math>KnockbackDuration=BaseKnockbackDuration+KnockbackDurationRange \times percent</math> <ma..."
 
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<math>percent = \frac{Power-MinPower}{MaxPower-MinPower}</math>
<math>percent = \frac{Power-MinPower}{MaxPower-MinPower}</math>
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The shark takes 0.4 seconds to jump to the target and create a splash that does not deal damage. Then if the target is a regular Bloon and has 250,000 RBE or less, the shark takes time to drag it to the water with a minimum time of 1 second, or latches onto it for 5 seconds. During dragging and latching, the shark creates splash that deals damage and knockbacks Bloons every <math>0.5\times Rate</math> seconds. There is a 1.1-second delay before the next jump, which is not affected by external buffs.
The dragging time is based on the Bloon's leak damage(<math>(\sqrt{LeakDamage}+1)/4</math>) and Lead Bloon takes an additional 0.5 seconds.
At max beast power, the shark can drag MOABs for 1 second.

Revision as of 22:39, 13 September 2024

I don't know what to say. vrej


Damage=BaseDamage+floor(DamageRange×percent)

BonusStunDamage=floor(damageBonusFromMergestunBonusDivisor)

Pierce=BasePierce+floor(PierceRange×percent)

AttackCooldown=BaseAttackCooldownCooldownScaleRange×percent

KnockbackDuration=BaseKnockbackDuration+KnockbackDurationRange×percent

AbilityCooldownDecreasePercent=AttackCooldownBonusFromMergeAttackCooldownAtCurrentPower

percent=PowerMinPowerMaxPowerMinPower


The shark takes 0.4 seconds to jump to the target and create a splash that does not deal damage. Then if the target is a regular Bloon and has 250,000 RBE or less, the shark takes time to drag it to the water with a minimum time of 1 second, or latches onto it for 5 seconds. During dragging and latching, the shark creates splash that deals damage and knockbacks Bloons every 0.5×Rate seconds. There is a 1.1-second delay before the next jump, which is not affected by external buffs.

The dragging time is based on the Bloon's leak damage((LeakDamage+1)/4) and Lead Bloon takes an additional 0.5 seconds.

At max beast power, the shark can drag MOABs for 1 second.