Wizard Monkey (Battles 2): Difference between revisions
I gave a simple explanation on the purpose of each wizard upgrade is and how to use them |
Grammar, making the strategy more readable. Not sure how true these strategies are |
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{{BTDB2 popular loadout list by tower|Wizard Monkey}} | {{BTDB2 popular loadout list by tower|Wizard Monkey}} | ||
Wizard monkey has many strong upgrades that make it very versatile and good on a lot of maps. On maps with intersections, | Wizard monkey has many strong upgrades that make it very versatile and good on a lot of maps. | ||
On maps with intersections, 010 fireball can be used alongside the hero as a start. Afterwards, the 010 fireball can be upgraded into a 020 wall of fire for the earlier rounds. Being careful on round 8 is important as purple bloons can be sent by the opponent, which can overrun the wall of fire easily. It is usually recommended at this time to invest in other defense that can deal with the purples, or pop all the purple layers consistently. This may not be a problem if the hero has purple popping power and consistency. A few good options for this include: 3-2-0 dart monkey, 203 bomb shooter, and the 230 tack shooter. | |||
The wall of fire isn't wizard's only strong starting option. The 300 arcane mastery is a strong starting tower and is preferred over the 020 wall of fire on maps that don't include a intersection. The round 8 issue is still the same although with less emphasis on having a tower that can fully pop the purple and more on just popping the purple layer. Depending on the other towers available, either 032 dragons breath or a 024 necromancer can be used for middle game defense. If the loadout has a second very strong camo popping tower that can beat the purple layer on grouped purples, 032 is a good option. If not, then 024 necromancer is a good option due to having decamo due to the 003 shimmer upgrade and also popping purple bloons with its undead bloons. | |||
This upgrade is usually paired with a second tower due to the stockpile nature of 004. For the middle-late game, a 402 arcane spike may be paired with it. This is a strong moab dps option with decent non moab popping power, long range, and deals with many difficult rushes in the middle-late game. This includes: good DDT damage, good tight lead damage, and good moab damage overall. If a strong immediate middle game damage with good moab and bloon popping power is needed then the 040 phoenix is a good option. The 040 phoenix has a powerful ability that can easily beat bfbs, fbfbs, tight moabs, and help with tight bfbs. | |||
For middle-late game all outs a 005 prince of darkness can be utilized. This upgrade has alot of grouped damage and can easily deal with hordes of bfbs and ddts while also dealing major damage to zomgs. Although the 005 prince of darkness has good ddt damage, it's outclassed by the 502 archmage, as the latter has one of the strongest ddt popping powers in the game for its cost and also has decent bad damage. The 052 wizard lord phoenix is the strongest and most expensive wizard monkey upgrade. This tower has an ability that can easily beat clumps of tight bfbs and tight zomgs while also severely damaging fbads. During the late game, the most optimal defense includes the three tier five towers and alot of 401 arcane spikes. When massed, the 401 arcane spike has good space efficiency and can pop lategame fbads. | |||
==Cosmetic items== | ==Cosmetic items== | ||
===[[Monkey Mastery]]=== | ===[[Monkey Mastery]]=== | ||