Dark Dungeons: Difference between revisions
mNo edit summary |
Blackeyefly (talk | contribs) m Mention concept contest, minor format fix |
||
| Line 23: | Line 23: | ||
}} | }} | ||
'''Dark Dungeons''' is an [[Expert]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 v35.0|version 35.0]]. | '''Dark Dungeons''' is an [[Expert]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 v35.0|version 35.0]]. | ||
This map's concept [https://old.reddit.com/r/btd6/comments/taj4jl/my_second_map_competition_entry_dark_dungeons/ was designed by /u/ Lars_Overwick], for the "200k Map Contest Competition" held on /r/btd6, and it was selected as a winner along with [[Covered Garden]] and [[Erosion]].<ref>[https://old.reddit.com/r/btd6/comments/u0yyrg/part_2_of_the_200k_map_concept_competition/ https://reddit.com/r/btd6/comments/u0yyrg/part_2_of_the_200k_map_concept_competition/]</ref> | |||
==Layout== | ==Layout== | ||
Dark Dungeons is divided into 6 different rooms by walls that create significant line of sight blocks throughout the map. The map has 4 lanes | Dark Dungeons is divided into 6 different rooms by walls that create significant line of sight blocks throughout the map. The map has 4 lanes: 2 for non-[[MOAB Class Bloon|MOAB Class Bloons]], one for MOAB-Class Bloons, and one for both. Non-MOAB class Bloons enter from the bottom 3 entrances, and MOAB class Bloons enter from the middle-bottom and top-right entrances. | ||
There are two torches, one to the bottom left and one to the bottom right of the [[Dungeon Statue]], that activate traps on the track their respective side that do 5 damage with +5 Ceramic damage only on impact, and stuns Bloons for 10 seconds. The torches have cooldowns of 60 seconds each and the [[Dungeon Statue]] is purchasable when both torches are active and the statue is clicked. | |||
==Dungeon Statue== | ==Dungeon Statue== | ||
| Line 32: | Line 36: | ||
==Strategy== | ==Strategy== | ||
Dark Dungeons has a difficult early game, due to there being 3 separate paths with walls separating them that prevents the use of the [[Sniper Monkey (BTD6)|Sniper Monkey]] there. The mid-game is even more difficult, as the top MOAB path increases the number of paths that need defense to 4, with walls and the paths' large separations preventing towers from effectively covering all 4 at once. The late-game is somewhat easier, as almost all Bloons become blimps and only come from 2 lanes. However, the large distance between the two MOAB lanes still creates significant challenges for late game. Dark Dungeons is considered by some to be a True Expert map, being either the 4th or 5th most difficult map in the game (after [[Bloody Puddles]], [[Ravine]], [[Quad]], and possibly | Dark Dungeons has a difficult early game, due to there being 3 separate paths with walls separating them that prevents the use of the [[Sniper Monkey (BTD6)|Sniper Monkey]] there. The mid-game is even more difficult, as the top MOAB path increases the number of paths that need defense to 4, with walls and the paths' large separations preventing towers from effectively covering all 4 at once. The late-game is somewhat easier, as almost all Bloons become blimps and only come from 2 lanes. However, the large distance between the two MOAB lanes still creates significant challenges for late game. Dark Dungeons is considered by some to be a True Expert map, being either the 4th or 5th most difficult map in the game (after [[Bloody Puddles]], [[Ravine]], [[Quad]], and possibly [[Ouch|#Ouch]]). | ||
===Recommended towers and upgrades=== | ===Recommended towers and upgrades=== | ||