Freeplay: Difference between revisions

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Revision as of 06:53, 18 October 2024

This article is a stub. You can help out by expanding it.
The editor who added this notice elaborates: Very incomplete page.

In the Bloons TD series, Freeplay is the game mode accessed after completing a game on a certain difficulty. After completing a difficulty, players may be presented the option to continue to Freeplay. During Freeplay, there typically comes a point after which rounds are randomly generated and become harder and harder because MOAB-Class Bloons increase in health and Bloons increase in speed as the rounds progress with a mechanic called Ramping.

Bloons TD 3

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Bloons TD 4

This article is stub, help by expanding it! Bloons TD 4 doesn't have hp scaling, it has a limit round of 255 (unless it's Apopalypse) but meanwhile Apopalypse has no round limit and as of now its round 1500! The problem with the freeplay in BTD4 is that if you exit, you lose the save file, the round record image is provided here: https://cdn.discordapp.com/attachments/750041149657317417/1287260091141062657/Screenshot_1.png?ex=66f77d61&is=66f62be1&hm=b35815f334cb4678a1dad36d4ba9d6bf540b3a139aa75ee952662aaaa0fc1922&


Bloons TD 5

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Bloons TD 6

Bloons TD 6 has freeplay effects after round 80 (with some exceptions involving Quests). Freeplay effects include:

Bloon Pre-freeplay lives cost Freeplay lives cost reduction
Purple 11 6 -5
Lead 23 7 -16
Fortified Lead 26 10 -16
MOAB 616 460 -156
Fortified MOAB 856 700 -156
BFB 3164 2540 -624
Fortified BFB 4824 4200 -624
ZOMG 16,656 14,160 -2496
Fortified ZOMG 27,296 24,800 -2496
DDT 816 660 -156
Fortified DDT 1256 1100 -156
BAD 55,760 50,300 -5460
Fortified BAD 98,360 92,900 -5460
Start round End round additional HP
per round
multiplier at
start round
multiplier at
end round
81 100 +2% 1.02 1.40
101 125 +5% 1.45 2.75
126 150 +15% 2.90 6.50
151 250 +35% 6.85 41.50
251 300 +100% 42.50 91.50
301 400 +150% 93.00 241.50
401 500 +250% 244.00 491.50
501 - +500% 496.50 -
  • All bloons start to gain an additive +2% speed every round, with random jumps at certain rounds:
Start round End round additional speed
per round
multiplier at
start round
multiplier at
end round
81 100 +2% 1.02 1.40
101 150 +2% 1.60 2.58
151 200 +2% 3.00 3.98
201 250 +2% 4.50 5.48
251 - +2% 5.98 -
  • Cash per pop continues to gets reduced (this actually begins at round 50, but that is not when most players consider freeplay):
Start round End round relative cash per pop
1 50 100%
51 60 50%
61 85 20%
86 100 10%
101 120 5%
121 - 2%
  • XP decreases to 10% of normal rates after round 100
  • Duration of applied statuses to Bloons decreases:
Start round End round Status duration
decrease
150 199 -10%
200 249 -20%
250 299 -30%
300 349 -40%
350 - -50%


Past round 140, all rounds are randomly generated, except for round 200. Rounds 163 and 263 are randomized as well, but have a much narrower range of possible bloons. Rounds 10,000 and above are also pre-determined, but they aren't humanly possible to reach.