User:IapIac/Sandbox: Difference between revisions

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I don't know what to say. vrej
I don't know what to say. vrej
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==== Stat modifiers ====
For most stats, there is a "range" which means the stat change from the min power to max power.
===== Pierce =====
<math>\text{Pierce}=\text{Base Pierce} + \lfloor \text{Pierce Range} \times \frac{\text{Power}-\text{Min Power}}{\text{Max Power}-\text{Min Power}}\rfloor</math>
===== Damage =====
<math>\text{Damage}=\text{Base Damage} + \lfloor \text{Damage Range} \times \frac{\text{Power}-\text{Min Power}}{\text{Max Power}-\text{Min Power}}\rfloor</math>
For middle path, bonus stun damage is also affected by merging:
<math>\text{Extra Stun Damage}=\text{Base Extra Stun Damage} + \lfloor\frac{\text{Damage}-\text{Base Damage}}{\text{Stun Bonus Divisor}}\rfloor</math>
===== Knockback duration =====
<math>\text{Knockback Duration}=\text{Base Knockback Duration}+\text{Knockback Duration Range} \times \frac{\text{Power}-\text{Min Power}}{\text{Max Power}-\text{Min Power}}</math>
===== Flying speed =====
<math>\text{Flying Speed}=\text{Base Flying Speed}+\text{Speed Range} \times \frac{\text{Power}-\text{Min Power}}{\text{Max Power}-\text{Min Power}}</math>
===== Attack cooldown =====
<math>\text{Attack Cooldown}=\text{Base Attack Cooldown}-\text{Cooldown Scale Range} \times \frac{\text{Power}-\text{Min Power}}{\text{Max Power}-\text{Min Power}}</math>
===== Ability cooldown =====
Unlike other stats, ability cooldown actually changes the <code>cooldownSpeedScale</code>, which means this stacks additively with other buffs such as [[Energizer (BTD6)|Energizer]]. This bonus is based on the attack cooldown:
<math>\text{Ability Cooldown Decrease Scale}=\frac{\text{Base Attack Cooldown}-\text{Attack Cooldown}}{\text{Attack Cooldown}}</math>


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Revision as of 08:41, 18 October 2024

I don't know what to say. vrej



Stat modifiers

For most stats, there is a "range" which means the stat change from the min power to max power.

Pierce

Pierce=Base Pierce+⌊Pierce Range×Power−Min PowerMax Power−Min Power⌋

Damage

Damage=Base Damage+⌊Damage Range×Power−Min PowerMax Power−Min Power⌋

For middle path, bonus stun damage is also affected by merging:

Extra Stun Damage=Base Extra Stun Damage+⌊Damage−Base DamageStun Bonus Divisor⌋

Knockback duration

Knockback Duration=Base Knockback Duration+Knockback Duration Range×Power−Min PowerMax Power−Min Power

Flying speed

Flying Speed=Base Flying Speed+Speed Range×Power−Min PowerMax Power−Min Power

Attack cooldown

Attack Cooldown=Base Attack Cooldown−Cooldown Scale Range×Power−Min PowerMax Power−Min Power

Ability cooldown

Unlike other stats, ability cooldown actually changes the cooldownSpeedScale, which means this stacks additively with other buffs such as Energizer. This bonus is based on the attack cooldown:

Ability Cooldown Decrease Scale=Base Attack Cooldown−Attack CooldownAttack Cooldown



Max monkeys Default Start round 1
Starting cash $5,000 End round 23
Link=Starting lives 15
Modifiers
  • Bloon speed: 80%
  • Ability cooldown rate: 30%
Rules
  • Monkey Knowledge disabled
  • Selling disabled
  • Powers disabled
  • No continues
  • Double Cash disabled