User:IapIac/Sandbox: Difference between revisions

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<math>\text{Damage}=\text{Base Damage} + \lfloor \text{Damage Range} \times \frac{\text{Power}-\text{Min Power}}{\text{Max Power}-\text{Min Power}}\rfloor</math>
<math>\text{Damage}=\text{Base Damage} + \lfloor \text{Damage Range} \times \frac{\text{Power}-\text{Min Power}}{\text{Max Power}-\text{Min Power}}\rfloor</math>


For middle path, bonus stun damage is also affected by merging:
 
For middle path, bonus stun damage is also affected by merging. The increased value is related to base damage increase from merging:


<math>\text{Extra Stun Damage}=\text{Base Extra Stun Damage} + \lfloor\frac{\text{Damage}-\text{Base Damage}}{\text{Stun Bonus Divisor}}\rfloor</math>
<math>\text{Extra Stun Damage}=\text{Base Extra Stun Damage} + \lfloor\frac{\text{Damage}-\text{Base Damage}}{\text{Stun Bonus Divisor}}\rfloor</math>
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===== Attack cooldown =====
===== Attack cooldown =====
<math>\text{Attack Cooldown}=\text{Base Attack Cooldown}-\text{Cooldown Scale Range} \times \frac{\text{Power}-\text{Min Power}}{\text{Max Power}-\text{Min Power}}</math>
<math>\text{Attack Cooldown}=\text{Base Attack Cooldown}-\text{Cooldown Scale Range} \times \frac{\text{Power}-\text{Min Power}}{\text{Max Power}-\text{Min Power}}</math>
[[Great White]] thrash interval works similarly.


===== Ability cooldown =====
===== Ability cooldown =====
Unlike other stats, ability cooldown actually changes the <code>cooldownSpeedScale</code>, which means this stacks additively with other buffs such as [[Energizer (BTD6)|Energizer]]. This bonus is based on the attack cooldown:
Unlike other stats, merging actually changes the <code>cooldownSpeedScale</code>, which means this stacks additively with other buffs such as [[Energizer (BTD6)|Energizer]]. This bonus is based on the ''attack'' cooldown:


<math>\text{Ability Cooldown Decrease Scale}=\frac{\text{Base Attack Cooldown}-\text{Attack Cooldown}}{\text{Attack Cooldown}}</math>
<math>\text{Ability Cooldown Decrease Scale}=\frac{\text{Base Attack Cooldown}-\text{Attack Cooldown}}{\text{Attack Cooldown}}</math>
----
==challenge rule==
{|class="wikitable"
![[File:BTD6 MaxMonkeysIcon.png|x20px|link=]]Max monkeys
|Default
![[File:BTD6 StartRoundIconSmall.png|x20px|link=]]Start round
|1
|-
![[File:BTD6 CoinIcon.png|x20px|link=]]Starting cash
|$5,000
![[File:BTD6 EndRoundIconSmall.png|x20px|link=]]End round
|23
|-
![[File:BTD6 LivesIcon.png|x20px|Link=]]Starting lives
|15
!
|
|-
|colspan="4" style="padding:0px"|
{| class="wikitable mw-collapsible mw-collapsed" style="margin:0 0px;width:100%"
! colspan=3 |Available towers
|-
! Tower !! Upgrade<br>restrictions !! Max<br>towers
|-
| style="text-align:center"| [[file:BTD6 000-DartMonkey.png|x40px|link=]] || - || -
|-
| style="text-align:center"| [[file:BTD6 000-TackShooter.png|x40px|link=]] || - || 15
|-
| style="text-align:center"| [[file:BTD6 000-SniperMonkey.png|x40px|link=]] || 5-5-5 || -
|}
|-
|colspan="4" style="padding:0px"|
{| class="wikitable mw-collapsible mw-collapsed" style="margin:0 0px;width:100%"
!Available heroes
|-
| style="text-align:center"| [[file:BTD6 QuincyPortrait.png|x40px]][[file:BTD6 GwendolinPortrait.png|x40px]][[file:BTD6 StrikerJonesPortrait.png|x40px]][[file:BTD6 ObynGreenFoot.png|x40px]][[file:BTD6 CaptainChurchillPortrait.png|x40px]][[file:BTD6 BenjaminPortrait.png|x40px]][[file:BTD6 EziliPortrait.png|x40px]][[file:BTD6 PatFustyPortrait.png|x40px]][[file:BTD6 AdoraPortrait.png|x40px]][[file:BTD6 AdmiralBrickellPortrait.png|x40px]][[file:BTD6 EtiennePortrait.png|x40px]][[file:BTD6 SaudaPortrait.png|x40px]][[file:BTD6 PsiPortrait.png|x40px]][[file:BTD6 GeraldoPortrait.png|x40px]][[file:BTD6 CorvusPortraitSpiritless.png|x40px]][[file:BTD6 RosaliaPortrait.png|x40px]]
|}
|-
!colspan="4"|Modifiers
|-
|colspan="4"|
*[[File:BTD6 SlowerBloonsIcon.png|x20px|link=]]Bloon speed: 80%
*[[File:BTD6 AbilityCooldownReductionDecreaseIcon.png|x20px|link=]]Ability cooldown rate: 30%
|-
!colspan="4"|Rules
|-
|colspan="4"|
*[[File:BTD6 NoKnowledgeIcon.png|x20px|link=]]Monkey Knowledge disabled
*[[File:BTD6 SellingDisabledIcon.png|x20px|link=]]Selling disabled
*[[File:BTD6 PowersDisabledIcon.png|x20px|link=]]Powers disabled
*[[File:BTD6 NoContinuesIcon.png|x20px|link=]]No continues
*[[File:BTD6 NoDoubleCashIcon.png|x20px|link=]]Double Cash disabled
|}