User:IapIac/Sandbox: Difference between revisions

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<math>\text{Damage}=\text{Base Damage} + \lfloor \text{Damage Range} \times \frac{\text{Power}-\text{Min Power}}{\text{Max Power}-\text{Min Power}}\rfloor</math>
<math>\text{Damage}=\text{Base Damage} + \lfloor \text{Damage Range} \times \frac{\text{Power}-\text{Min Power}}{\text{Max Power}-\text{Min Power}}\rfloor</math>


For middle path, bonus stun damage is also affected by merging:
 
For middle path, bonus stun damage is also affected by merging. The increased value is related to base damage increase from merging:


<math>\text{Extra Stun Damage}=\text{Base Extra Stun Damage} + \lfloor\frac{\text{Damage}-\text{Base Damage}}{\text{Stun Bonus Divisor}}\rfloor</math>
<math>\text{Extra Stun Damage}=\text{Base Extra Stun Damage} + \lfloor\frac{\text{Damage}-\text{Base Damage}}{\text{Stun Bonus Divisor}}\rfloor</math>
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===== Attack cooldown =====
===== Attack cooldown =====
<math>\text{Attack Cooldown}=\text{Base Attack Cooldown}-\text{Cooldown Scale Range} \times \frac{\text{Power}-\text{Min Power}}{\text{Max Power}-\text{Min Power}}</math>
<math>\text{Attack Cooldown}=\text{Base Attack Cooldown}-\text{Cooldown Scale Range} \times \frac{\text{Power}-\text{Min Power}}{\text{Max Power}-\text{Min Power}}</math>
[[Great White]] thrash interval works similarly.


===== Ability cooldown =====
===== Ability cooldown =====
Unlike other stats, ability cooldown actually changes the <code>cooldownSpeedScale</code>, which means this stacks additively with other buffs such as [[Energizer (BTD6)|Energizer]]. This bonus is based on the attack cooldown:
Unlike other stats, merging actually changes the <code>cooldownSpeedScale</code>, which means this stacks additively with other buffs such as [[Energizer (BTD6)|Energizer]]. This bonus is based on the ''attack'' cooldown:


<math>\text{Ability Cooldown Decrease Scale}=\frac{\text{Base Attack Cooldown}-\text{Attack Cooldown}}{\text{Attack Cooldown}}</math>
<math>\text{Ability Cooldown Decrease Scale}=\frac{\text{Base Attack Cooldown}-\text{Attack Cooldown}}{\text{Attack Cooldown}}</math>
----
==challenge rule==
{|class="wikitable"
![[File:BTD6 MaxMonkeysIcon.png|x20px|link=]]Max monkeys
|Default
![[File:BTD6 StartRoundIconSmall.png|x20px|link=]]Start round
|1
|-
![[File:BTD6 CoinIcon.png|x20px|link=]]Starting cash
|$5,000
![[File:BTD6 EndRoundIconSmall.png|x20px|link=]]End round
|23
|-
![[File:BTD6 LivesIcon.png|x20px|Link=]]Starting lives
|15
!
|
|-
|colspan="4" style="padding:0px"|
{| class="wikitable mw-collapsible mw-collapsed" style="margin:0 0px;width:100%"
! colspan=3 |Available towers
|-
! Tower !! Upgrade<br>restrictions !! Max<br>towers
|-
| style="text-align:center"| [[file:BTD6 000-DartMonkey.png|x40px|link=]] || - || -
|-
| style="text-align:center"| [[file:BTD6 000-TackShooter.png|x40px|link=]] || - || 15
|-
| style="text-align:center"| [[file:BTD6 000-SniperMonkey.png|x40px|link=]] || 5-5-5 || -
|}
|-
|colspan="4" style="padding:0px"|
{| class="wikitable mw-collapsible mw-collapsed" style="margin:0 0px;width:100%"
!Available heroes
|-
| style="text-align:center"| [[file:BTD6 QuincyPortrait.png|x40px]][[file:BTD6 GwendolinPortrait.png|x40px]][[file:BTD6 StrikerJonesPortrait.png|x40px]][[file:BTD6 ObynGreenFoot.png|x40px]][[file:BTD6 CaptainChurchillPortrait.png|x40px]][[file:BTD6 BenjaminPortrait.png|x40px]][[file:BTD6 EziliPortrait.png|x40px]][[file:BTD6 PatFustyPortrait.png|x40px]][[file:BTD6 AdoraPortrait.png|x40px]][[file:BTD6 AdmiralBrickellPortrait.png|x40px]][[file:BTD6 EtiennePortrait.png|x40px]][[file:BTD6 SaudaPortrait.png|x40px]][[file:BTD6 PsiPortrait.png|x40px]][[file:BTD6 GeraldoPortrait.png|x40px]][[file:BTD6 CorvusPortraitSpiritless.png|x40px]][[file:BTD6 RosaliaPortrait.png|x40px]]
|}
|-
!colspan="4"|Modifiers
|-
|colspan="4"|
*[[File:BTD6 SlowerBloonsIcon.png|x20px|link=]]Bloon speed: 80%
*[[File:BTD6 AbilityCooldownReductionDecreaseIcon.png|x20px|link=]]Ability cooldown rate: 30%
|-
!colspan="4"|Rules
|-
|colspan="4"|
*[[File:BTD6 NoKnowledgeIcon.png|x20px|link=]]Monkey Knowledge disabled
*[[File:BTD6 SellingDisabledIcon.png|x20px|link=]]Selling disabled
*[[File:BTD6 PowersDisabledIcon.png|x20px|link=]]Powers disabled
*[[File:BTD6 NoContinuesIcon.png|x20px|link=]]No continues
*[[File:BTD6 NoDoubleCashIcon.png|x20px|link=]]Double Cash disabled
|}

Revision as of 21:20, 24 October 2024

I don't know what to say. vrej



beast merge

Stat modifiers

For most stats, there is a "range" which means the stat change from the min power to max power.

Pierce

Pierce=Base Pierce+Pierce Range×PowerMin PowerMax PowerMin Power

Damage

Damage=Base Damage+Damage Range×PowerMin PowerMax PowerMin Power


For middle path, bonus stun damage is also affected by merging. The increased value is related to base damage increase from merging:

Extra Stun Damage=Base Extra Stun Damage+DamageBase DamageStun Bonus Divisor

Knockback duration

Knockback Duration=Base Knockback Duration+Knockback Duration Range×PowerMin PowerMax PowerMin Power

Flying speed

Flying Speed=Base Flying Speed+Speed Range×PowerMin PowerMax PowerMin Power

Attack cooldown

Attack Cooldown=Base Attack CooldownCooldown Scale Range×PowerMin PowerMax PowerMin Power

Great White thrash interval works similarly.

Ability cooldown

Unlike other stats, merging actually changes the cooldownSpeedScale, which means this stacks additively with other buffs such as Energizer. This bonus is based on the attack cooldown:

Ability Cooldown Decrease Scale=Base Attack CooldownAttack CooldownAttack Cooldown