Freeplay: Difference between revisions
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Past round 140, all rounds are randomly generated, except for round 200. Rounds 163 and 263 are randomized as well, but have a much narrower range of possible bloons. Rounds 10,000 and above are also pre-determined, but they aren't humanly possible to reach. | Past round 140, all rounds are randomly generated, except for round 200. Rounds 163 and 263 are randomized as well, but have a much narrower range of possible bloons. Rounds 10,000 and above are also pre-determined, but they aren't humanly possible to reach<abbr title="It was possible in a challenge editor game with 5% ability cooldowns, Energizer and Legend of The Night before Update 43 until Round 10,000 when rounds are short enough to use the Black Hole around twice per round (max uses per round post Update 43)">*</abbr>. | ||
Revision as of 19:04, 25 October 2024
| This article is a stub. You can help out by expanding it. The editor who added this notice elaborates: Very incomplete page. |
In the Bloons TD series, Freeplay is the game mode accessed after completing a game on a certain difficulty. After completing a difficulty, players may be presented the option to continue to Freeplay. During Freeplay, there typically comes a point after which rounds are randomly generated and become harder and harder because MOAB-Class Bloons increase in health and Bloons increase in speed as the rounds progress with a mechanic called Ramping.
Bloons TD 3
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Bloons TD 4
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Bloons TD 4 is limited to 255 rounds outside of Apopalypse.
Bloons TD 5
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Bloons TD 6
Bloons TD 6 has freeplay effects after round 80 (with some exceptions involving Quest). Freeplay effects include:
- Ceramic Bloons turn into Super Ceramic Bloons
- Some bloons cost less lives to be leaked than before:
| Bloon | Pre-freeplay lives cost | Freeplay lives cost | reduction |
|---|---|---|---|
| Purple | 11 | 6 | -5 |
| Lead | 23 | 7 | -16 |
| Fortified Lead | 26 | 10 | -16 |
| MOAB | 616 | 460 | -156 |
| Fortified MOAB | 856 | 700 | -156 |
| BFB | 3164 | 2540 | -624 |
| Fortified BFB | 4824 | 4200 | -624 |
| ZOMG | 16,656 | 14,160 | -2496 |
| Fortified ZOMG | 27,296 | 24,800 | -2496 |
| DDT | 816 | 660 | -156 |
| Fortified DDT | 1256 | 1100 | -156 |
| BAD | 55,760 | 50,300 | -5460 |
| Fortified BAD | 98,360 | 92,900 | -5460 |
- MOAB-Class Bloon gains additional HP every round:
| Start round | End round | additional HP per round |
multiplier at start round |
multiplier at end round |
|---|---|---|---|---|
| 81 | 100 | +2% | 1.02 | 1.40 |
| 101 | 125 | +5% | 1.45 | 2.75 |
| 126 | 150 | +15% | 2.90 | 6.50 |
| 151 | 250 | +35% | 6.85 | 41.50 |
| 251 | 300 | +100% | 42.50 | 91.50 |
| 301 | 400 | +150% | 93.00 | 241.50 |
| 401 | 500 | +250% | 244.00 | 491.50 |
| 501 | - | +500% | 496.50 | - |
- All bloons start to gain an additive +2% speed every round, with random jumps at certain rounds:
| Start round | End round | additional speed per round |
multiplier at start round |
multiplier at end round |
|---|---|---|---|---|
| 81 | 100 | +2% | 1.02 | 1.40 |
| 101 | 150 | +2% | 1.60 | 2.58 |
| 151 | 200 | +2% | 3.00 | 3.98 |
| 201 | 251 | +2% | 4.50 | 5.50 |
| 252 | - | +2% | 6.00 | - |
- Cash per pop continues to gets reduced (this actually begins at round 50, but that is not when most players consider freeplay):
| Start round | End round | relative cash per pop |
|---|---|---|
| 1 | 50 | 100% |
| 51 | 60 | 50% |
| 61 | 85 | 20% |
| 86 | 100 | 10% |
| 101 | 120 | 5% |
| 121 | - | 2% |
- XP decreases to 10% of normal rates after round 100
- Duration of applied statuses to Bloons decreases:
| Start round | End round | Status duration decrease |
|---|---|---|
| 150 | 199 | -10% |
| 200 | 249 | -20% |
| 250 | 299 | -30% |
| 300 | 349 | -40% |
| 350 | - | -50% |
Past round 140, all rounds are randomly generated, except for round 200. Rounds 163 and 263 are randomized as well, but have a much narrower range of possible bloons. Rounds 10,000 and above are also pre-determined, but they aren't humanly possible to reach*.