Strategy:Military Only: Difference between revisions
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|[[Destroyer (BTD6)|Destroyer]], [[Aircraft Carrier (BTD6)|Aircraft Carrier]], [[Carrier Flagship (BTD6)|Carrier Flagship]] | |[[Destroyer (BTD6)|Destroyer]], [[Aircraft Carrier (BTD6)|Aircraft Carrier]], [[Carrier Flagship (BTD6)|Carrier Flagship]] | ||
|[[File:BTD6 300-MonkeyBuccaneer.png|x50px]] [[File:BTD6 | |[[File:BTD6 300-MonkeyBuccaneer.png|x50px]] [[File:BTD6 400-MonkeyBuccaneer.png|x50px]] [[File:BTD6 500-MonkeyBuccaneer.png|x50px]] | ||
|All 3 top-path boats are solid options in their own right, and transition well between upgrades. Destroyer is best with the 3-2-0 cross-path, and is one of the strongest towers for the early mid-game, even without [[Berserker Brew (BTD6)|Berserker Brew]]. Aircraft Carrier is a solid all-around mid-game tower that does well against blimps and Ceramics alike, and Carrier Flagship effectively guarantees victory. They can be cross-pathed either way, with 4/5-0-2 being preferred on maps where the main attack fares poorly and 4/5-2-0 performing better otherwise. If using the 3/4/5-2-0 cross-path, obtain Camo detection elsewhere. | |All 3 top-path boats are solid options in their own right, and transition well between upgrades. Destroyer is best with the 3-2-0 cross-path, and is one of the strongest towers for the early mid-game, even without [[Berserker Brew (BTD6)|Berserker Brew]]. Aircraft Carrier is a solid all-around mid-game tower that does well against blimps and Ceramics alike, and Carrier Flagship effectively guarantees victory. They can be cross-pathed either way, with 4/5-0-2 being preferred on maps where the main attack fares poorly and 4/5-2-0 performing better otherwise. If using the 3/4/5-2-0 cross-path, obtain Camo detection elsewhere. | ||
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