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| ==beast merge== | | ==ability== |
| ==== Stat modifiers ====
| | {{stub}} |
| For most stats, there is a "range" which means the stat change from the min power to max power.
| | '''Activate Ability''' is a game mechanic introduced in [[Bloons TD 5]]. While activated, it usually temporarily adds a buff or brand new attack to the tower(s), gains cash or life, or does other thing such as redeploying a tower. Each ability has a cooldown, which is not affected by usual attack speed buffs.<!--is btd3/btd4 monkey storm considered as an ability?--> |
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| To simplify the formulas below, assume <math>\text{percent} = \frac{\text{Current Power}-\text{Min Power}}{\text{Max Power}-\text{Min Power}}</math>
| | ==''Bloons TD 5''== |
| | {{empty}} |
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| ===== Pierce ===== | | ==''Bloons TD Battles''== |
| <math>\text{Pierce}=\text{Base Pierce} + \lfloor \text{Pierce Range} \times \text{percent}\rfloor</math>
| | {{empty}} |
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| ===== Damage ===== | | ==''Bloons Monkey City''== |
| <math>\text{Damage}=\text{Base Damage} + \lfloor \text{Damage Range} \times \text{percent}\rfloor</math>
| | {{empty}} |
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| For [[Velociraptor]] and above, bonus stun damage is also affected by merging. The increased value is related to base damage increase from merging:
| | ==''Bloons TD 6''== |
| | In [[Bloons TD 6]], most abilities start on 1/3 of the cooldown. |
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| <math>\text{Bonus Stun Damage}=\text{Base Bonus Stun Damage} + \lfloor\frac{\text{Damage Range} \times \text{percent}}{\text{Stun Bonus Divisor}}\rfloor</math>
| | There are also some restrictions in BTD6: |
| | * Has limit of usage in one round. |
| | * Can only be activated in 3 minutes from the round start. |
| | * Some abilities start on full cooldown. |
| | * Needs enough lives to cost. |
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| The <math>\text{Stun Bonus Divisor}</math> above is 3.<!--at least, now-->
| | Buffs to ability cooldown stack additively, but there's a hard cap of 70%. |
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| ===== Knockback duration ===== | | ==''Bloons TD Battles 2''== |
| <math>\text{Knockback Duration}=\text{Base Knockback Duration}+\text{Knockback Duration Range} \times \text{percent}</math>
| | {{empty}} |
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| ===== Flying speed =====
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| <math>\text{Flying Speed}=\text{Base Flying Speed}+\text{Speed Range} \times \text{percent}</math>
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| ===== Attack cooldown =====
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| <math>\text{Attack Cooldown}=\text{Base Attack Cooldown}-\text{Cooldown Scale Range} \times \text{percent}</math>
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| [[Great White]] thrash interval works similarly.
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| ===== Ability cooldown =====
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| Merging actually changes the <code>cooldownSpeedScale</code> of the ability, which means this stacks additively with other buffs such as [[Energizer (BTD6)|Energizer]].
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| Unlike other stats, this bonus depends on the cooldown of their ''main attack''.
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| <math>\text{Ability Cooldown Scale Change}=\frac{\text{Cooldown Scale Range} \times \text{percent}}{\text{Attack Cooldown}}</math><!--the ability also has 99999s attack cooldown, so maybe this also affect this? hmmmm...-->
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| With {{BTD6 mk|Veteran Monkey Training}}, the attack cooldown changes ''before'' the bonus from merging.
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