User:IapIac/Sandbox: Difference between revisions

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==beast merge==
==ability==
==== Stat modifiers ====
{{stub}}
For most stats, there is a "range" which means the stat change from the min power to max power.
'''Activate Ability''' is a game mechanic introduced in [[Bloons TD 5]]. While activated, it usually temporarily adds a buff or brand new attack to the tower(s), gains cash or life, or does other thing such as redeploying a tower. Each ability has a cooldown, which is not affected by usual attack speed buffs.<!--is btd3/btd4 monkey storm considered as an ability?-->


To simplify the formulas below, assume <math>\text{percent} = \frac{\text{Current Power}-\text{Min Power}}{\text{Max Power}-\text{Min Power}}</math>
==''Bloons TD 5''==
{{empty}}


===== Pierce =====
==''Bloons TD Battles''==
<math>\text{Pierce}=\text{Base Pierce} + \lfloor \text{Pierce Range} \times \text{percent}\rfloor</math>
{{empty}}


===== Damage =====
==''Bloons Monkey City''==
<math>\text{Damage}=\text{Base Damage} + \lfloor \text{Damage Range} \times \text{percent}\rfloor</math>
{{empty}}


For [[Velociraptor]] and above, bonus stun damage is also affected by merging. The increased value is related to base damage increase from merging:
==''Bloons TD 6''==
In [[Bloons TD 6]], most abilities start on 1/3 of the cooldown.


<math>\text{Bonus Stun Damage}=\text{Base Bonus Stun Damage} + \lfloor\frac{\text{Damage Range} \times \text{percent}}{\text{Stun Bonus Divisor}}\rfloor</math>
There are also some restrictions in BTD6:
* Has limit of usage in one round.
* Can only be activated in 3 minutes from the round start.
* Some abilities start on full cooldown.
* Needs enough lives to cost.


The <math>\text{Stun Bonus Divisor}</math> above is 3.<!--at least, now-->
Buffs to ability cooldown stack additively, but there's a hard cap of 70%.


===== Knockback duration =====
==''Bloons TD Battles 2''==
<math>\text{Knockback Duration}=\text{Base Knockback Duration}+\text{Knockback Duration Range} \times \text{percent}</math>
{{empty}}
 
===== Flying speed =====
<math>\text{Flying Speed}=\text{Base Flying Speed}+\text{Speed Range} \times \text{percent}</math>
 
===== Attack cooldown =====
<math>\text{Attack Cooldown}=\text{Base Attack Cooldown}-\text{Cooldown Scale Range} \times \text{percent}</math>
 
[[Great White]] thrash interval works similarly.
 
===== Ability cooldown =====
Merging actually changes the <code>cooldownSpeedScale</code> of the ability, which means this stacks additively with other buffs such as [[Energizer (BTD6)|Energizer]].
 
Unlike other stats, this bonus depends on the cooldown of their ''main attack''.
 
<math>\text{Ability Cooldown Scale Change}=\frac{\text{Cooldown Scale Range} \times \text{percent}}{\text{Attack Cooldown}}</math><!--the ability also has 99999s attack cooldown, so maybe this also affect this? hmmmm...-->
 
With {{BTD6 mk|Veteran Monkey Training}}, the attack cooldown changes ''before'' the bonus from merging.

Revision as of 06:31, 3 November 2024

I don't know what to say. vrej



ability

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Activate Ability is a game mechanic introduced in Bloons TD 5. While activated, it usually temporarily adds a buff or brand new attack to the tower(s), gains cash or life, or does other thing such as redeploying a tower. Each ability has a cooldown, which is not affected by usual attack speed buffs.

Bloons TD 5

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Bloons TD Battles

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Bloons Monkey City

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Bloons TD 6

In Bloons TD 6, most abilities start on 1/3 of the cooldown.

There are also some restrictions in BTD6:

  • Has limit of usage in one round.
  • Can only be activated in 3 minutes from the round start.
  • Some abilities start on full cooldown.
  • Needs enough lives to cost.

Buffs to ability cooldown stack additively, but there's a hard cap of 70%.

Bloons TD Battles 2

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.