Bloons TD Battles 2: Difference between revisions
→Tower customization: Added Tower customizations Tags: Mobile edit Mobile web edit |
→Gameplay: Just added some details nothing to big Tags: Mobile edit Mobile web edit |
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Before the match starts, a random [[map]] is selected and players get to choose their [[Hero]]. Both players have the option to reroll the map once during this phase; if a map was selected on a previous roll, it cannot be re-rolled for that match again. Next, each player chooses three towers to add to their loadout. | Before the match starts, a random [[map]] is selected and players get to choose their [[Hero]]. Both players have the option to reroll the map once during this phase; if a map was selected on a previous roll, it cannot be re-rolled for that match again. Next, each player chooses three towers to add to their loadout. | ||
When the game begins, each player gets a short period of time before round 1 starts. Each player starts with 650 cash, 250 eco and 150 lives. Every 6 seconds, each player gets cash equivelent to their eco. Eco is gained by sending non-MOAB class bloons. Most MOAB-class bloons will lose eco. As the [[Round|rounds]] progress, more powerful [[bloon]] sends are unlocked. On round 8, the [[regrow]] property can be applied to non-MOAB class bloons, although it costs more to send. The [[camo]] property can be applied to all non-MOAB class bloons at round 12, and the fortified property can be applied to lead, ceramic and all MOAB-class bloons when reahing round 18. Sending a fortified MOAB-class bloon doubles the eco lost from that bloon send. Upon completing round 40, the player with fewer lives immmediately loses. If both players have equal lives, the game goes into sudden death, where each player only has 1 life, and cannot gain more lives. On round 50, no more cash can be made. If both players are alive at the end of round 50, the game is declared a draw. | When the game begins, each player gets a short period of time before round 1 starts. Each player starts with 650 (1200(about)in bananza)cash, 250 (500 in bananza) eco and 150 lives. Every 6 (3 in play with fire event) seconds, each player gets cash equivelent to their eco. Eco is gained by sending non-MOAB class bloons. Most MOAB-class bloons will lose eco (except moabs at the start when you send 1 at a time). As the [[Round|rounds]] progress, more powerful [[bloon]] sends are unlocked. On round 8, the [[regrow]] property can be applied to non-MOAB class bloons, although it costs more to send. The [[camo]] property can be applied to all non-MOAB class bloons at round 12, and the fortified property can be applied to lead, ceramic and all MOAB-class bloons when reahing round 18. Sending a fortified MOAB-class bloon doubles the eco lost from that bloon send. Upon completing round 40, the player with fewer lives immmediately loses(except bananza events go to round 100). If both players have equal lives, the game goes into sudden death, where each player only has 1 life, and cannot gain more lives. On round 50, no more cash can be made. If both players are alive at the end of round 50, the game is declared a draw. | ||
There are multiple ways for the match to end: | There are multiple ways for the match to end: | ||