Activated Ability: Difference between revisions
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* Needs enough lives to cost. | * Needs enough lives to cost. | ||
Buffs to ability cooldown stack additively, including [[Blastapopoulos (BTD6)|Blastapopoulos's]] passive ability cooldown debuffs, but the cooldown can only be decreased by 70%.<!--this is a hard cap--> | Buffs to ability cooldown stack additively, including [[Blastapopoulos (BTD6)|Blastapopoulos's]] passive ability cooldown debuffs, but the cooldown can only be decreased by up to 70%.<!--this is a hard cap--> | ||
==''Bloons TD Battles 2''== | ==''Bloons TD Battles 2''== | ||
{{empty}} | {{empty}} | ||
Revision as of 20:34, 15 November 2024
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Activate Ability is a game mechanic introduced in Bloons TD 5. They can only be activated manually. Each ability has an ability cooldown, which are not affected by usual attack speed buffs.
Bloons TD 5
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Bloons TD Battles
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Bloons Monkey City
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Bloons TD 6
In Bloons TD 6, most abilities start with 1/3 of their cooldown when a tower newly get it, while some start with full cooldown, such as those only gives cash.
Some abilities have restrictions, including:
- Has limit of usage in one round.
- Can only be activated in 3 minutes from the round start.
- Needs enough lives to cost.
Buffs to ability cooldown stack additively, including Blastapopoulos's passive ability cooldown debuffs, but the cooldown can only be decreased by up to 70%.
Bloons TD Battles 2
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