Shrink: Difference between revisions
Hubianzhen (talk | contribs) No edit summary |
Qwertyxp2000 (talk | contribs) Hmm, unsure about Shrink tips but something like this might do. |
||
| Line 15: | Line 15: | ||
==Tips== | ==Tips== | ||
*Unlike [[Bed Time]], the cheaper alternative, Shrink has no restriction for neutralising a Monkey. | |||
**Good candidates for Monkeys outside of Bed Time range include: [[Super Monkey (BCS)|Super Monkey]], [[Elite Defender (BCS)|Elite Defender]], [[Arcane Master]], and most Monkeys that can ramp up their Attack Power (e.g. high-powered [[Wizard Monkey (BCS)|Wizard Monkey]]s, [[Sun Temple (BCS)|Sun Temple]]). | |||
**If bad luck cannot draw a Bed Time, Shrink might be worth it against a Monkey regardless. Examples include [[Jungle’s Bounty Druid]]. | |||
*The Baby Monkey generated still takes up a Monkey slot, which prevents the opponent from moving the player's Monkeys to their side with [[Expert Negotiator]], unless they first free up their own Monkey slot with [[Return to Sender]] or [[Favored Trade]]. | *The Baby Monkey generated still takes up a Monkey slot, which prevents the opponent from moving the player's Monkeys to their side with [[Expert Negotiator]], unless they first free up their own Monkey slot with [[Return to Sender]] or [[Favored Trade]]. | ||