Great White: Difference between revisions

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Strategy: something about use cases for each stage of merge
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Low-power Great White is good for Round 40, but is a downgrade compared to Power 6 Barracuda in many cases due to its downtime, remaining in water for 1.1 seconds after each jump compared to Barracuda's constant attacks. Power 24 Great White is powerful for the mid-game, dragging in blue MOABs while its thrash largely wipes out everything nearby in addition to breaking down higher-tier blimps well. However, its downtime means that it is still inconsistent, requiring another tower to clean up Bloons while it remains in the water.
Low-power Great White is good for Round 40, but is a downgrade compared to Power 6 Barracuda in many cases due to its downtime, remaining in water for 1.1 seconds after each jump compared to Barracuda's constant attacks. Power 24 Great White is powerful for the mid-game, dragging in blue MOABs while its thrash largely wipes out everything nearby in addition to breaking down higher-tier blimps well. However, its downtime means that it is still inconsistent, requiring another tower to clean up Bloons while it remains in the water.


Merging into the Great White is recommended, compensating its downtime with high grouped damage. Power 12 is enough to one-shot Ceramics, and Power 19 for Fortified Ceramics, however the main benefits for merges to Great White are increased attack speed and pierce. Power 24's blue MOAB one-shot is a major upgrade; the slower takedowns allow the shark to splash for longer, in addition to reducing the threat of individual blue MOABs.
Merging into the Great White is recommended, compensating its downtime with high grouped damage. Power 12 is enough to one-shot Ceramics, and Power 19 for Fortified Ceramics, however the main benefits for merges to Great White are increased attack speed and pierce. Power 24's blue MOAB one-shot is a major upgrade; the slower takedowns allow the shark to splash for longer, in addition to reducing the threat of individual blue MOABs. Merging with multiple Great Whites saves the most money.


==Update history==
==Update history==