Temple Sacrifice (BTD6): Difference between revisions
Primary Sun Temple done with stats |
→Sun Temple: Added crosspath interactions |
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== Sacrifice benefits == | == Sacrifice benefits == | ||
{{Research|Verify that even tier upgrades only affect the main attack of the tower. | {{Research|Verify that even tier upgrades only affect the main attack of the tower. Magic pierce upgrades were tested and they only seem to affect the main attack.}} | ||
=== Primary === | === Primary === | ||
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|- | |- | ||
|9 | |9 | ||
|Increases the damage of | |Adds a second mini-spectre and Increases the damage of darts and bombs and the pierce of bombs. | ||
|} | |} | ||
| Line 200: | Line 200: | ||
=== Sun Temple === | === Sun Temple === | ||
{{BTD6 tower stats|placeable on=Land/Water|footprint=37 × 40 rectangle|display range= | {{BTD6 tower stats|placeable on=Land/Water|footprint=37 × 40 rectangle|display range=4-0-0: 65 units<br>4-1-0: 75 units<br>4-2-0: 87 units<br>4-0-2: 68 units<br>Tier 1 Support: 70 / 80 / 92 / 73 units|speed=}}{{BTD6 attack stats|name=Main attack|cooldown=Base: 0.06s<br>Tier 2 Primary: 0.054s<br>Tier 4 Primary: 0.048s<br>Tier 6 Primary: 0.042s<br>Tier 8 Primary: 0.036s|range=4-0-0: 65 units<br>4-1-0: 75 units<br>4-2-0: 87 units<br>4-0-2: 68 units<br>Tier 1 Support: 70 / 80 / 92 / 73 units|initial damage=|grappling damage=|regrow damage=|rotate speed=|lifespan=|cannot target=4-0-0: Camo<br>4-0-2: None}}{{BTD6 projectile stats|name=Main attack|count=|pierce=4-0-0: 20<br>4-1-0: 21<br>4-2-0: 23<br>Tier 2 Magic: 25 / 26 / 28<br>Tier 4 Magic: 30 / 31 / 33<br>Tier 8 Magic: 40 / 41 / 43|max pierce=|pierce penalty=|lead pierce penalty=|ceramic pierce penalty=|moab pierce penalty=|bfb pierce penalty=|zomg pierce penalty=|ddt pierce penalty=|moabs pierce penalty=|capacity=|damage=Base: 5<br>Tier 8 Military: 10|max damage=|crit damage=|lead damage=|ceramic damage=|ceramic damage t=|bad damage=|moabs damage=|boss damage=|camo damage=4-0-2: +1|fortified damage=|fmoabs damage=|stunned damage=|shocked1 damage=|shocked2 damage=|shocked3 damage=|shocked4 damage=|stickied damage=|damage type={{BTD6 dt|0}}|radius=Base: 9 units<br>Tier 2 Magic: 10.35 units<br>Tier 4 Magic: 11.7 units<br>Tier 8 Magic: 13.05 units|angle=|random angle=8°|spread=|speed=4-0-0: 400 units/s<br>4-2-0: 700 units/s<br>Tier 2 Military: 448 / 778 units/s<br>Tier 4 Military: 496 / 868 units/s<br>Tier 6 Military: 544 / 952 units/s<br>Tier 8 Military: 600 / 1050 units/s|max speed=|min speed multiplier=|max speed multiplier=|acceleration=|seek angle=|seek distance=|jump distance=|turn speed=|max turn speed=|turn acceleration=|lifespan=0.6s|min lifespan=|max lifespan=|rounds=|pushback=4-0-1: 1.25×, 0.5s, ×0.6 against Lead and Ceramics|moabs pushback=4-0-1: ×0.3|bfb pushback=|zomg pushback=|rehit interval=|repierce interval=|cannot hit=4-0-0: Camo<br>4-0-2: None}}{{BTD6 attack stats|name=Glaive Ricochet|cooldown=Tier 1 Primary: 1.3s<br>Tier 3 Primary: 0.8s<br>Tier 7 Primary: 0.5s|range=4-0-0: 65 units<br>4-1-0: 75 units<br>4-2-0: 87 units<br>4-0-2: 68 units<br>Tier 1 Support: 70 / 80 / 92 / 73 units|initial damage=|grappling damage=|regrow damage=|rotate speed=|lifespan=|cannot target=4-0-0: Camo<br>4-0-2: None|crosspath required=Tier 1 Primary}}{{BTD6 projectile stats|name=Glaive|count=|pierce=50|max pierce=|pierce penalty=|lead pierce penalty=|ceramic pierce penalty=|moab pierce penalty=|bfb pierce penalty=|zomg pierce penalty=|ddt pierce penalty=|moabs pierce penalty=|capacity=|damage=Tier 1 Primary: 50<br>Tier 3 Primary: 100<br>Tier 7 Primary: 150|max damage=|crit damage=|lead damage=|ceramic damage=|ceramic damage t=|bad damage=|moabs damage=|boss damage=|camo damage=|fortified damage=|fmoabs damage=|stunned damage=|shocked1 damage=|shocked2 damage=|shocked3 damage=|shocked4 damage=|stickied damage=|damage type={{BTD6 dt|0}}|radius=6.25s|angle=|random angle=|spread=|speed=250 units/s|max speed=|min speed multiplier=|max speed multiplier=|acceleration=|seek angle=|seek distance=150 units|jump distance=|turn speed=|max turn speed=|turn acceleration=|lifespan=2.0s|min lifespan=|max lifespan=|rounds=|pushback=|moabs pushback=|bfb pushback=|zomg pushback=|rehit interval=|repierce interval=|cannot hit=4-0-0: Camo<br>4-0-2: None}}{{BTD6 attack stats|name=Blade Shooter attack|cooldown=Tier 5 Primary: 2.0s<br>Tier 9 Primary: 1.5s|range=4-0-0: 65 units<br>4-1-0: 75 units<br>4-2-0: 87 units<br>4-0-2: 68 units<br>Tier 1 Support: 70 / 80 / 92 / 73 units|initial damage=|grappling damage=|regrow damage=|rotate speed=|lifespan=|cannot target=4-0-0: Camo<br>4-0-2: None|crosspath required=Tier 5 Primary}}{{BTD6 projectile stats|name=Blade|count=8|pierce=Tier 5 Primary: 100<br>Tier 9 Primary: 200|max pierce=|pierce penalty=|lead pierce penalty=|ceramic pierce penalty=|moab pierce penalty=|bfb pierce penalty=|zomg pierce penalty=|ddt pierce penalty=|moabs pierce penalty=|capacity=|damage=Tier 5 Primary: 150<br>Tier 9 Primary: 250|max damage=|crit damage=|lead damage=|ceramic damage=|ceramic damage t=|bad damage=|moabs damage=|boss damage=|camo damage=|fortified damage=|fmoabs damage=|stunned damage=|shocked1 damage=|shocked2 damage=|shocked3 damage=|shocked4 damage=|stickied damage=|damage type={{BTD6 dt|0}}|radius=4 units|angle=360°|random angle=|spread=|speed=160 units/s|max speed=|min speed multiplier=|max speed multiplier=|acceleration=|seek angle=|seek distance=|jump distance=|turn speed=|max turn speed=|turn acceleration=|lifespan=3.125s|min lifespan=|max lifespan=|rounds=|pushback=|moabs pushback=|bfb pushback=|zomg pushback=|rehit interval=|repierce interval=|cannot hit=4-0-0: Camo<br>4-0-2: None}} | ||
== Tips and recommendations == | == Tips and recommendations == | ||
Revision as of 06:01, 14 December 2024
| This article is a stub. You can help out by expanding it. The editor who added this notice elaborates: Work in progress |
When created, Sun Temple and True Sun God sacrifice all the towers within their range and their total value is used to either improve their main attack and add new attacks and bonuses.
Mechanics
The enhancements of of the Temple depend on two factors: the cost and the category (Primary, Military, Magic or Support) of the tower. The Temple will not sacrifice Heroes, Powers and Paragons within its range. The higher the cost of the towers being sacrificed, the more benefits will be obtained and they are separated by tiers, reaching a specific threshold will give all the benefits from previous tiers as well.
| Tier | Total cost of sacrificed towers |
|---|---|
| 0 | $0 – $299 |
| 1 | $300 – $1,000 |
| 2 | $1,001 – $2,000 |
| 3 | $2,001 – $4,000 |
| 4 | $4,001 – $7,500 |
| 5 | $7,501 – $10,000 |
| 6 | $10,001 – $15,000 |
| 7 | $15,001 – $25,000 |
| 8 | $25,001 – $50,000 |
| 9 | $50,001 or more |
Although Sun Temple sacrifices all towers in its range, it will only obtain benefits from 3 categories maximum at the same time, the category with the lower total cost among sacrifices is ignored. True Sun God will benefit from all categories. For Primary, Military and Magic benefits, each tier will alternate between improving the main attack of the temple and adding or upgrading a secondary attack. All the benefits of the Sun Temple will carry over to the True Sun God or VTSG and God will apply its own benefits on top depending on the sacrifices offered for the upgrade.
Sacrifice benefits
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Verify that even tier upgrades only affect the main attack of the tower. Magic pierce upgrades were tested and they only seem to affect the main attack. |
Primary
The Sun Temple gains the following benefits from Primary sacrifices:
| Tier | Benefit |
|---|---|
| 0 | No benefit. |
| 1 | New attack: Glaive Richochet with 50 damage, 50 pierce and 1.3s cooldown. |
| 2 | Main attack: Cooldown reduced by 10% (0.54s). |
| 3 | Glaive attack: Damage increased: 50 → 100. Cooldown reduced: 1.3s → 0.8s. |
| 4 | Main attack: Cooldown bonus increased 10% → 20% (0.54s → 0.48s). |
| 5 | New attack: Blade Shooter with 8 blades, 150 damage, 100 pierce and 2.0s cooldown. |
| 6 | Main attack: Cooldown bonus increased 20% → 30% (0.48s → 0.42s). |
| 7 | Glaive attack: Damage increased: 100 → 150. Cooldown reduced: 0.8s → 0.5s. |
| 8 | Main attack: Cooldown bonus increased 30% → 40% (0.42s → 0.36s). |
| 9 | Blade attack: Damage increased: 150 → 250. Pierce increased: 100 → 200. Cooldown reduced: 2.0s → 1.5s. |
Notes:
- Main attack speed is a multiplicative bonus (0.9, 0.8, 0.7 and 0.6, respectively). May require verification.
Military
The Sun Temple gains the following benefits from Military sacrifices:
| Tier | Benefit |
|---|---|
| 0 | No benefit. |
| 1 | Adds a missile attack that only targets MOAB-Class Bloons. |
| 2 | Increases the speed of of the projectiles of the main attack by 12%. |
| 3 | Shoots the missile twice as fast. |
| 4 | Increases the speed of of the projectiles of the main attack by an additional 12% (24% total). |
| 5 | Spawns a mini-spectre which shoots darts and bombs. |
| 6 | Increases the speed of of the projectiles of the main attack by an additional 12% (36% total). |
| 7 | Shoots the missile thrice as fast. |
| 8 | Doubles the damage and increases the speed of of the projectiles of the main attack by an additional 14% (50% total). |
| 9 | Adds a second mini-spectre and Increases the damage of darts and bombs and the pierce of bombs. |
Magic
The Sun Temple gains the following benefits from the Military sacrifices:
| Tier | Benefit |
|---|---|
| 0 | No benefit. |
| 1 | Gains a seeking Arcane Blast attack with 4 projectiles that seeks Bloons. |
| 2 | Increases the main attack projectile size by 15% and the pierce by 5. |
| 3 | Main attack has a 10% chance of distracting non-MOAB-Class Bloon and gains an invisible attack that will push them with 100% chance every 5 seconds. |
| 4 | Increases the main attack projectile size by an additional 15% (30% total) and the pierce by 5 (+10 total). |
| 5 | Increases the damage of the Arcane Blast and doubles its attack speed. |
| 6 | Main attack distraction chance increased to 20% and the invisible push attack can now affect MOABs. |
| 7 | Arcane Blast has now 6 projectiles with increased damage. |
| 8 | Increases the main attack projectile size by an additional 15% (45% total) and the pierce by 10 (+20 total). |
| 9 | Starts spawning mini Sun Avatars every 30 seconds which have a lifespan of 65 seconds. |
Support
The Sun Temple gains the following benefits from Support sacrifices:
| Tier | Benefit |
|---|---|
| 0 | No benefit. |
| 1 | Increases range by 5 units and produces $500 cash at the end of the round. |
| 2 | Provides a 10% discount to all towers and upgrades purchased in range. |
| 3 | Reduces reload time of all towers in range by 10% (~11% attack speed increase). |
| 4 | Increases the cash obtanied by popping Bloons in the Temple's range by 50% and produces $2,000 per round. |
| 5 | Gives +3 pierce and +20% range to all towers in range. |
| 6 | Gives +1 damage to all towers in range. |
| 7 | Discount bonus increased to 20%. |
| 8 | Reduces reload time of all towers in range by an additional 10% (multiplicative with previous bonus, ~23% attack speed increase) and produces $5,000 per round. |
| 9 | Gives an additional +1 damage to all towers (+2 total) in range. |
Stats
Sun Temple
| Placeable on | Land/Water |
|---|---|
| Footprint | 37 × 40 rectangle |
| Display range | 4-0-0: 65 units 4-1-0: 75 units 4-2-0: 87 units 4-0-2: 68 units Tier 1 Support: 70 / 80 / 92 / 73 units |
| Cooldown | Base: 0.06s Tier 2 Primary: 0.054s Tier 4 Primary: 0.048s Tier 6 Primary: 0.042s Tier 8 Primary: 0.036s |
|---|---|
| Range | 4-0-0: 65 units 4-1-0: 75 units 4-2-0: 87 units 4-0-2: 68 units Tier 1 Support: 70 / 80 / 92 / 73 units |
| Cannot target | 4-0-0: Camo 4-0-2: None |
| Pierce | 4-0-0: 20 4-1-0: 21 4-2-0: 23 Tier 2 Magic: 25 / 26 / 28 Tier 4 Magic: 30 / 31 / 33 Tier 8 Magic: 40 / 41 / 43 |
|---|---|
| Damage | Base: 5 Tier 8 Military: 10 |
| Camo damage | 4-0-2: +1 |
| Damage type | Normal |
| Radius | Base: 9 units Tier 2 Magic: 10.35 units Tier 4 Magic: 11.7 units Tier 8 Magic: 13.05 units |
| Random angle | 8° |
| Speed | 4-0-0: 400 units/s 4-2-0: 700 units/s Tier 2 Military: 448 / 778 units/s Tier 4 Military: 496 / 868 units/s Tier 6 Military: 544 / 952 units/s Tier 8 Military: 600 / 1050 units/s |
| Lifespan | 0.6s |
| Pushback | 4-0-1: 1.25×, 0.5s, ×0.6 against Lead and Ceramics |
| MOAB-Class pushback | 4-0-1: ×0.3 |
| Cannot hit | 4-0-0: Camo 4-0-2: None |
| Cooldown | Tier 1 Primary: 1.3s Tier 3 Primary: 0.8s Tier 7 Primary: 0.5s |
|---|---|
| Range | 4-0-0: 65 units 4-1-0: 75 units 4-2-0: 87 units 4-0-2: 68 units Tier 1 Support: 70 / 80 / 92 / 73 units |
| Cannot target | 4-0-0: Camo 4-0-2: None |
| Pierce | 50 |
|---|---|
| Damage | Tier 1 Primary: 50 Tier 3 Primary: 100 Tier 7 Primary: 150 |
| Damage type | Normal |
| Radius | 6.25s |
| Speed | 250 units/s |
| Seek distance | 150 units |
| Lifespan | 2.0s |
| Cannot hit | 4-0-0: Camo 4-0-2: None |
| Cooldown | Tier 5 Primary: 2.0s Tier 9 Primary: 1.5s |
|---|---|
| Range | 4-0-0: 65 units 4-1-0: 75 units 4-2-0: 87 units 4-0-2: 68 units Tier 1 Support: 70 / 80 / 92 / 73 units |
| Cannot target | 4-0-0: Camo 4-0-2: None |
| Count | 8 |
|---|---|
| Angle | 360° |
| Pierce | Tier 5 Primary: 100 Tier 9 Primary: 200 |
| Damage | Tier 5 Primary: 150 Tier 9 Primary: 250 |
| Damage type | Normal |
| Radius | 4 units |
| Speed | 160 units/s |
| Lifespan | 3.125s |
| Cannot hit | 4-0-0: Camo 4-0-2: None |
Tips and recommendations
| This section is empty. You can help out by adding to it. |