Spike Storm (BTD6): Difference between revisions
Overclockbtd (talk | contribs) updated to 46.0, crosspathing interactions unecessary |
Qwertyxp2000 (talk | contribs) |
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In terms of its damage output, Spike Storm's ability tends to favour maps that are shorter and have fewer lanes, which allows the spikes to concentrate in a specific region. Ideally, a map such as [[Blons]] would be a perfect scenario. | In terms of its damage output, Spike Storm's ability tends to favour maps that are shorter and have fewer lanes, which allows the spikes to concentrate in a specific region. Ideally, a map such as [[Blons]] would be a perfect scenario. | ||
Both top and bottom crosspaths have use cases. 1-4-0 and 2-4-0 crosspaths are preferred in most cases due to essentially doubling its pierce and offering innate DDT popping. However, the 0-4-2 crosspath has a niche on alternating lane maps, preventing storm spikes from landing on inactive lanes. | |||
==Update history== | ==Update history== | ||