Jungle's Bounty Druid: Difference between revisions
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*With Jungle's Bounty, rushing an opponent is difficult. By round 10, players using one Jungle's Bounty Druid will end up healing at least 100 health per turn, assuming they do not overflow in gold. | *With Jungle's Bounty, rushing an opponent is difficult. By round 10, players using one Jungle's Bounty Druid will end up healing at least 100 health per turn, assuming they do not overflow in gold. | ||
*Jungle's Bounty is vulnerable against [[Bed Time]], making it one of the cheapest ways of countering Jungle's Bounty. Besides Bed Time, most removal excluding [[Expert Negotiator]] is cheaper than Jungle's Bounty. | *Jungle's Bounty is vulnerable against [[Bed Time]], making it one of the cheapest ways of countering Jungle's Bounty. Besides Bed Time, most removal excluding [[Expert Negotiator]] is cheaper than Jungle's Bounty. | ||
*Jungle's Bounty Druids lack | *Jungle's Bounty Druids lack offensive power of their own. Thus, a player overrelying on Jungle's Bounty can be overwhelmed by dealing more than 500 damage in a single turn, assuming they lack a way of dealing with swarms, zero delay strategies, or high-health bloons. [[Amelia the Amazing (BCS)|Amelia]] is the most susceptible against this, since she lacks any direct bloon damaging abilities or signature cards. | ||
**Area removal cards such as [[Thunder Druid]], [[Firestorm (BCS)|Firestorm]], and [[Super Monkey Storm (BCS)|Super Monkey Storm]] can compensate for the Jungle's Bounty Druid's weakness against swarms. | **Area removal cards such as [[Thunder Druid]], [[Firestorm (BCS)|Firestorm]], and [[Super Monkey Storm (BCS)|Super Monkey Storm]] can compensate for the Jungle's Bounty Druid's weakness against swarms. | ||
*Because Jungle's Bounty Druid cannot heal if Gold is maxed, regularly spending Gold in the mid-to-late game is recommended. | *Because Jungle's Bounty Druid cannot heal if Gold is maxed, regularly spending Gold in the mid-to-late game is recommended. | ||