MOAB Glue (BTD6): Difference between revisions

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Qwertyxp2000 (talk | contribs)
Contributed at least a bit. There's definitely a lot of things missing here and there i have not quite gotten enough of mglue like use cases and targprio, and certain other synergies other than press, but added like 70% of the work with a sort of skeleton
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==Costs and sell values==
==Costs and sell values==
{{BTD6 cost list by upgrade|Glue Gunner|3|3}}
{{BTD6 cost list by upgrade|Glue Gunner|3|3}}
==Strategy==
{{Strategy needed|Use cases for game modes, added some basic overviews of what it is and best crosspathing (toppath crosspath is junk)}}
MOAB Glue is a low-cost and reliable MOAB-class slowdown, making it a valuable support against MOAB-class bloons. It is a common staple for late-game CHIMPS, to give more time for defenses to handle MOAB-class bloons, and has a solid transition into its successor, [[Relentless Glue (BTD6)|Relentless Glue]]. [[Strong]] is often the optimal targeting option, as the higher-tier blimps are often the hardest to break down.
Aside from just the basic slowdown of blimps, MOAB Glue has some synergies with other supports. For instance, MOAB Glue pairs well with [[MOAB Press (BTD6)|MOAB Press]], another fairly low-cost support that knocks back blimps; together, this synergy pushes blimps much harder than normal.
Crosspaths for MOAB Glue are preferred along the middle crosspath, which allows more blimps to be hit at once. 0-1-3 is often sufficient for affecting multiple blimps, although 0-2-3's much higher pierce helps cover more blimps to aid against dense rounds. Top crosspaths are useless, as their interactions do not affect the utility against blimps.


==Update history==
==Update history==