MOAB Glue (BTD6): Difference between revisions
Overclockbtd (talk | contribs) No edit summary |
Qwertyxp2000 (talk | contribs) Contributed at least a bit. There's definitely a lot of things missing here and there i have not quite gotten enough of mglue like use cases and targprio, and certain other synergies other than press, but added like 70% of the work with a sort of skeleton |
||
| Line 24: | Line 24: | ||
==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Glue Gunner|3|3}} | {{BTD6 cost list by upgrade|Glue Gunner|3|3}} | ||
==Strategy== | |||
{{Strategy needed|Use cases for game modes, added some basic overviews of what it is and best crosspathing (toppath crosspath is junk)}} | |||
MOAB Glue is a low-cost and reliable MOAB-class slowdown, making it a valuable support against MOAB-class bloons. It is a common staple for late-game CHIMPS, to give more time for defenses to handle MOAB-class bloons, and has a solid transition into its successor, [[Relentless Glue (BTD6)|Relentless Glue]]. [[Strong]] is often the optimal targeting option, as the higher-tier blimps are often the hardest to break down. | |||
Aside from just the basic slowdown of blimps, MOAB Glue has some synergies with other supports. For instance, MOAB Glue pairs well with [[MOAB Press (BTD6)|MOAB Press]], another fairly low-cost support that knocks back blimps; together, this synergy pushes blimps much harder than normal. | |||
Crosspaths for MOAB Glue are preferred along the middle crosspath, which allows more blimps to be hit at once. 0-1-3 is often sufficient for affecting multiple blimps, although 0-2-3's much higher pierce helps cover more blimps to aid against dense rounds. Top crosspaths are useless, as their interactions do not affect the utility against blimps. | |||
==Update history== | ==Update history== | ||