Camo Trap: Difference between revisions

Qwertyxp2000 (talk | contribs)
there's probably a better way to implement purchase costs that come in groups of X, but this should do for now
Strategy: corrected information and also professionalized the table a bit
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The following table indicates how long a single Camo Trap can last in a few situations, assuming it affects all Camo Bloons before any split into multiple children.
The following table indicates how long a single Camo Trap can last in a few situations, assuming it affects all Camo Bloons before any split into multiple children.
{{Research|How long does a Camo trap before r48 survive with MK enabled}}
{| class="wikitable"
{| class="wikitable"
!Placement Round
!Placement Round
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| rowspan="2" |48
| rowspan="2" |48
|{{N}}
|{{N}}
|Start of 90?<!--def decamos all of r78-->
|End of round 95
|-
|-
|{{Y}}
|{{Y}}
|???
|-
|}
|}
On most game modes, the player begins with enough lives to leak the Camo Bloons on rounds 24 and 33 (which take a combined 75 lives), so placing Camo Trap on round 34 may be a more efficient option than placing one immediately. Two Camo Traps have the potential to last up to round 94, expiring during round 95.
On most game modes, the player begins with enough lives to leak the Camo Bloons on rounds 24 and 33 (which take a combined 75 lives), so placing Camo Trap on round 34 may be a more efficient option than placing one immediately. Two Camo Traps have the potential to last up to round 94, expiring during round 95.