Camo Trap: Difference between revisions
Qwertyxp2000 (talk | contribs) there's probably a better way to implement purchase costs that come in groups of X, but this should do for now |
Planterror (talk | contribs) →Strategy: corrected information and also professionalized the table a bit |
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The following table indicates how long a single Camo Trap can last in a few situations, assuming it affects all Camo Bloons before any split into multiple children. | The following table indicates how long a single Camo Trap can last in a few situations, assuming it affects all Camo Bloons before any split into multiple children. | ||
{{Research|How long does a Camo trap before r48 survive with MK enabled}} | |||
{| class="wikitable" | {| class="wikitable" | ||
!Placement Round | !Placement Round | ||
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| rowspan="2" |48 | | rowspan="2" |48 | ||
|{{N}} | |{{N}} | ||
| | |End of round 95 | ||
|- | |- | ||
|{{Y}} | |{{Y}} | ||
| | |- | ||
|} | |} | ||
On most game modes, the player begins with enough lives to leak the Camo Bloons on rounds 24 and 33 (which take a combined 75 lives), so placing Camo Trap on round 34 may be a more efficient option than placing one immediately. Two Camo Traps have the potential to last up to round 94, expiring during round 95. | On most game modes, the player begins with enough lives to leak the Camo Bloons on rounds 24 and 33 (which take a combined 75 lives), so placing Camo Trap on round 34 may be a more efficient option than placing one immediately. Two Camo Traps have the potential to last up to round 94, expiring during round 95. | ||