M.A.D (BTD6): Difference between revisions

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M.A.D's extreme MOAB damage makes it a staple against [[Boss Bloon]]s, breaking down Bosses extraordinarily even considering its cost. In particular, the ability provides exceptional bursts in damage. Attack speed buffs (such as {{B|Jungle Drums|BTD6}}, {{B|Stronger Stimulant|BTD6}}, {{B|Overclock|BTD6}}, and {{B|Homeland Defense|BTD6}}) and {{B|Energizer|BTD6}}'s reduction of the ability's cooldown maximize M.A.D's capability. It is also strong in [[Freeplay]], but is not as dominant there as against Bosses due to its lack of synergy with debuffs (such as {{B|Super Brittle|BTD6}}).
M.A.D's extreme MOAB damage makes it a staple against [[Boss Bloon]]s, breaking down Bosses extraordinarily even considering its cost. In particular, the ability provides exceptional bursts in damage. Attack speed buffs (such as {{B|Jungle Drums|BTD6}}, {{B|Stronger Stimulant|BTD6}}, {{B|Overclock|BTD6}}, and {{B|Homeland Defense|BTD6}}) and {{B|Energizer|BTD6}}'s reduction of the ability's cooldown maximize M.A.D's capability. It is also strong in [[Freeplay]], but is not as dominant there as against Bosses due to its lack of synergy with debuffs (such as {{B|Super Brittle|BTD6}}).


Outside of Bosses, Freeplay, and niche challenges (such as [[2TC]]) that utilize its extreme MOAB damage, M.A.D is generally not recommended due to its high price and near total lack of Bloon damage. 1-5-0 is the recommended crosspath against Bosses to make all shots hit ({{B|Laser Shock|BTD6}}'s ~1.05 damage per second effect is not worth it), while 0-5-2 is superior in Freeplay due to the extreme amount of {{B|BAD|BTD6}}s there that pierce cap 1-5-0 easily.
Outside of Bosses, Freeplay, and niche challenges (such as [[2TC]]) that utilize its extreme MOAB damage, M.A.D is generally not recommended due to its high price and near total lack of Bloon damage.  
 
For crosspathing, 1-5-0 is the recommended crosspath against Bosses to make all shots hit ({{B|Laser Shock|BTD6}}'s ~1.05 damage per second effect is not worth it), while 0-5-2 is superior in Freeplay due to the extreme amount of {{B|BAD|BTD6}}s there that pierce cap 1-5-0 easily.


==Costs and sell values==
==Costs and sell values==