Strategy:Contested Territory (BTD6): Difference between revisions
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{{Main|Strategy:Boss Bloon Event}} | {{Main|Strategy:Boss Bloon Event}} | ||
*Since money is everything when taking down timed bosses, try to greed out as much as possible using income generators like Banana Farms and Merchantmen. | *Since money is everything when taking down timed bosses, try to greed out as much as possible using income generators like Banana Farms and Merchantmen. | ||
*Bloon | **If multiple income generators are enabled, the typical priority list of towers for starting income generation is: Farm, Buccaneer (Merchantman), Engineer (Bloon Trap), Alchemist (Lead to Gold, Rubber to Gold), Heli (Support Chinook), Sniper (Supply Drop). | ||
*Cash-related relics such as [[Rounding Up]] and [[Thrive]] are beneficial for snowballing income. [[Starting Stash]] allows early-game snowball to begin sooner. | *Bloon-dependent income like Bloon Traps are almost always worth it when placed down early enough. | ||
*Cash-related relics such as [[Rounding Up]] and [[Thrive]] are beneficial for snowballing income. [[Starting Stash]] allows early-game snowball to begin sooner, same applies for [[Box of Monkey]] for defense (and earlier Bloon Trap on tiles without Farms and Boats). | |||
**For use of Thrive on 1 Tier Boss tiles, use Thrive on R34-R35 and R38-R39 for the most income per pop. On 2 Tier Boss Battles, R49-50 and R54-55 give the most income per pop. | **For use of Thrive on 1 Tier Boss tiles, use Thrive on R34-R35 and R38-R39 for the most income per pop. On 2 Tier Boss Battles, R49-50 and R54-55 give the most income per pop. | ||
*If all Heroes are enabled, heroes with income generation are often the best. Ben is the simplest and gives the most profit. Geraldo has more utility but a less flexible income generation. However, Sauda is still a great choice for cheap early-game defense. | *If all Heroes are enabled, heroes with income generation are often the best. Ben is the simplest and gives the most profit. Geraldo has more utility but a less flexible income generation. However, Sauda is still a great choice for cheap early-game defense. | ||
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====Boss - 1 Tier==== | ====Boss - 1 Tier==== | ||
*With a max farm cap, it's safe to rush a Monkey Bank for | *With a max farm cap, it's safe to rush a Monkey Bank for its cost effectiveness, then fill the rest of the slots with Marketplaces. The first bank can be gotten around round 20 by using a 2-2-0 and a 2-0-2 farm, then selling your Salvage farm to upgrade to bank at around $1100. | ||
*With a max tower cap, it's ideal to spend as little tower slots for defense and use almost all of your towers for farming. Place a bunch of 2-0-0 farms and then upgrade them to marketplaces when you get the money. | *With a max tower cap, it's ideal to spend as little tower slots for defense and use almost all of your towers for farming. Place a bunch of 2-0-0 farms and then upgrade them to marketplaces when you get the money. | ||
*Stop buying income generation at round 38, especially without Favored Trades, as it will not make you more money before the boss arrives. | *Stop buying income generation at round 38, especially without Favored Trades, as it will not make you more money before the boss arrives. | ||