Strategy:Contested Territory (BTD6): Difference between revisions
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{{Main|Strategy:Boss Bloon Event}} | {{Main|Strategy:Boss Bloon Event}} | ||
*Since money is everything when taking down timed bosses, try to greed out as much as possible using income generators like Banana Farms and Merchantmen. | *Since money is everything when taking down timed bosses, try to greed out as much as possible using income generators like Banana Farms and Merchantmen. | ||
**If multiple income generators are enabled, the typical priority list of towers for starting income generation is: Farm, Buccaneer (Merchantman), Engineer (Bloon Trap), Alchemist (Lead to Gold, Rubber to Gold), Village (Monkey Town), Heli (Support Chinook), Sniper (Supply Drop). | **If multiple income generators are enabled, the typical priority list of towers for starting income generation is: Farm, Buccaneer (Merchantman), Engineer (Bloon Trap), Alchemist (Lead to Gold, Rubber to Gold), Druid (Jungle's Bounty), Village (Monkey Town), Heli (Support Chinook), Sniper (Supply Drop). | ||
*Bloon-dependent income like Bloon Traps are almost always worth it when placed down early enough. | *Bloon-dependent income like Bloon Traps are almost always worth it when placed down early enough. | ||
*Cash-related relics such as [[Rounding Up]] and [[Thrive]] are beneficial for snowballing income. [[Starting Stash]] allows early-game snowball to begin sooner, same applies for [[Box of Monkey]] for defense (and earlier Merchantman if no Farms, and Bloon Trap if no Farms and Boats). | *Cash-related relics such as [[Rounding Up]] and [[Thrive]] are beneficial for snowballing income. [[Starting Stash]] allows early-game snowball to begin sooner, same applies for [[Box of Monkey]] for defense (and earlier Merchantman if no Farms, and Bloon Trap if no Farms and Boats). | ||