Shattering Shells (BTD6): Difference between revisions
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Although Shattering Shells is viable for mid-game support, it is usually unreliable as the main source of damage to non-blimp bloons, as it relies too heavily on precise hitting, unlike [[Artillery Battery (BTD6)|Artillery Battery]] which also lacks Black Bloon weaknesses. | Although Shattering Shells is viable for mid-game support, it is usually unreliable as the main source of damage to non-blimp bloons, as it relies too heavily on precise hitting, unlike [[Artillery Battery (BTD6)|Artillery Battery]] which also lacks Black Bloon weaknesses. | ||
0-0-4 is usually good enough for de-fortification on single lane per round<!--bazaar comes into mind--> maps and a crosspath is not needed. For most maps with multiple simultaneous entrances, 0-1-4 crosspath is enough. 2-0-4 is recommended if | 0-0-4 is usually good enough for de-fortification on single lane per round<!--bazaar comes into mind--> maps and a crosspath is not needed. For most maps with multiple simultaneous entrances, 0-1-4 crosspath is enough. 2-0-4 is recommended if planning to use Shattering Shells as a stepping stone to [[Blooncineration (BTD6)|Blooncineration]]. | ||
==Update history== | ==Update history== | ||