Volatile Bloon: Difference between revisions
Qwertyxp2000 (talk | contribs) →Tips: heard on reddit that volatile is only ever useful very early on and unsuitable for aggro because of this |
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==Tips== | ==Tips== | ||
*At 3 Gold, a Volatile Bloon does more potential damage than any other combination of that cost, with exception of a fully grown [[Steady Growth Bloon]]. | *At 3 Gold, a Volatile Bloon does more potential damage than any other combination of that cost, with exception of a fully grown [[Steady Growth Bloon]]. | ||
**Despite its high damage-per-cost,<!--or whatever that term used in other pages is--> Volatile Bloon is not suitable for aggro, because this bloon is only effective if drawn | **Despite its high damage-per-cost,<!--or whatever that term used in other pages is--> Volatile Bloon is not suitable for aggro, because this bloon is only effective if drawn exactly between Rounds 1-2; any competent anti-aggro strategy would neutralise an aggro player's bloon spam if this bloon is played alongside. | ||
*Volatile Bloons can be used defensively. One can unleash instant global damage on demand using [[Bloon Melter]], or [[Gwendolin (BCS)|Gwendolin]]'s Fireball followed by [[Extreme Heat]]. | *Volatile Bloons can be used defensively. One can unleash instant global damage on demand using [[Bloon Melter]], or [[Gwendolin (BCS)|Gwendolin]]'s Fireball followed by [[Extreme Heat]]. | ||
*If using a Volatile Bloon, avoid playing Bloons if it is at risk of being popped, otherwise the bloons on the player's side will also take damage. | *If using a Volatile Bloon, avoid playing Bloons if it is at risk of being popped, otherwise the bloons on the player's side will also take damage. | ||