Rare Power: Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
Qwertyxp2000 (talk | contribs) |
||
| Line 17: | Line 17: | ||
==Tips== | ==Tips== | ||
*For an Uncommon Card, Rare Power guarantees any of the Rare rarity cards, allowing to cycle through vital Rares sooner but at the cost of Gold. | *For an Uncommon Card,<!--comparison of its own rarity compared to cards it draws--> Rare Power guarantees any of the Rare rarity cards, allowing to cycle through vital Rares sooner but at the cost of Gold. | ||
*Important cards that warrant Rare Power in a card slot include: | *Important cards that warrant Rare Power in a card slot include: | ||
**Finishers, especially [[Quick Ready]]. [[Pink Bloon (BCS)|Pink Bloon]] is also a Rare but not enough to entirely warrant equipping Rare Power, unless going for a midrange deck. | **Finishers, especially [[Quick Ready]]. [[Pink Bloon (BCS)|Pink Bloon]] is also a Rare but not enough to entirely warrant equipping Rare Power, unless going for a midrange deck. | ||
| Line 24: | Line 24: | ||
**Miscellaneous control cards. [[Hero Protection]] is a strong candidate because of its capability to tank a dangerous bloon without life loss. [[Jungle's Bounty Druid]]'s life regeneration is very strong if the opponent does not rush much during the mid-game. | **Miscellaneous control cards. [[Hero Protection]] is a strong candidate because of its capability to tank a dangerous bloon without life loss. [[Jungle's Bounty Druid]]'s life regeneration is very strong if the opponent does not rush much during the mid-game. | ||
**Removal cards. A lot of popular removal cards are Rares: [[Return to Sender]], [[Shrink]], [[Expert Negotiator]]. | **Removal cards. A lot of popular removal cards are Rares: [[Return to Sender]], [[Shrink]], [[Expert Negotiator]]. | ||
*Like the [[White Bloon]], if wanting to maximize card draws, make sure to have 7 or less cards in your hand before playing a Rare Power that has 2 charges. | |||
==Gallery== | ==Gallery== | ||