Cripple MOAB (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
also still needs cooking, but we are getting there
Qwertyxp2000 (talk | contribs)
Line 91: Line 91:
==Strategy==
==Strategy==
{{Strategy needed|Cripp use cases on chimps, bosses, etc.}}
{{Strategy needed|Cripp use cases on chimps, bosses, etc.}}
Cripple MOAB excels at debuffing single blimps from any range, given enough [[Line of Sight]], allowing towers to maximize damage against single targets, hence standing out the most in [[Boss Bloon Event]]s. As its blimp debuff is a flat damage bonus, towers that benefit the most from the crippled debuff are those which shoot lots of low-damage projectiles, such as [[Overdrive (BTD6)|Overdrive]]s, [[Sun Avatar (BTD6)|Sun Avatar]]s, and Shinobi-buffed [[Bloonjitsu (BTD6)|Bloonjitsu]]s.
Cripple MOAB excels at debuffing single blimps from any range, given enough [[Line of Sight]], allowing towers to maximize damage against single targets, hence standing out the most in [[Boss Bloon Event]]s and [[Boss Rush]]. Setting on [[Strong]] is often the best to affect the strongest blimp, unless against [[Dreadbloon (BTD6)|Dreadbloon]] where [[First]] is necessary to avoid [[Rock Bloon]]s.


Path 2 crosspath is better for group damage, as the shrapnel can stun and cripple many MOABs in one attack, while Path 3 crosspath is better for single target damage. Path 2 also grants camo detection, allowing this tower to hit, stun and cripple DDTs.
As its blimp debuff is a flat damage bonus, towers that benefit the most from the crippled debuff are those which shoot lots of low-damage projectiles, such as [[Overdrive (BTD6)|Overdrive]]s, [[Sun Avatar (BTD6)|Sun Avatar]]s, and Shinobi-buffed [[Bloonjitsu (BTD6)|Bloonjitsu]]s.
 
Path 2 crosspath is better for group damage, as the shrapnel can stun and cripple many MOABs in one attack, while Path 3 crosspath is better for single target damage. Path 2 also grants camo detection, allowing this tower to hit, stun and cripple DDTs, and reliably affect Phayze.


Cripple MOAB is great for late-game rounds or high difficulty boss tiers, as the debuff will help any other damage-dealing towers, plus grant some extra damage. A tower with similar effects is the [[Glue Gunner (BTD6)|Glue Storm]], which is significantly cheaper but gives a less powerful debuff of only +2 damage. In these cases where single target damage is preferred, Path 3 crosspath should be bought, alongside a [[Monkey Village (BTD6)|Monkey Village]] with the [[Jungle Drums (BTD6)|Jungle Drums]] upgrade for almost full debuff uptime on bosses and BADs.
Cripple MOAB is great for late-game rounds or high difficulty boss tiers, as the debuff will help any other damage-dealing towers, plus grant some extra damage. A tower with similar effects is the [[Glue Gunner (BTD6)|Glue Storm]], which is significantly cheaper but gives a less powerful debuff of only +2 damage. In these cases where single target damage is preferred, Path 3 crosspath should be bought, alongside a [[Monkey Village (BTD6)|Monkey Village]] with the [[Jungle Drums (BTD6)|Jungle Drums]] upgrade for almost full debuff uptime on bosses and BADs.