Try this!: Difference between revisions
interaction and another screen |
Qwertyxp2000 (talk | contribs) certain reddit post about how to use try this on an enemy monkey as a "sabotage" |
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**Try This synergizes well with [[The Big One (BCS)|The Big One]], allowing it to deal up to 560 damage at the end of a turn. | **Try This synergizes well with [[The Big One (BCS)|The Big One]], allowing it to deal up to 560 damage at the end of a turn. | ||
**It also lets [[Spike-o-Pult (BCS)|Spike-o-Pult]] ramp up twice as fast, provided that there are enough bloons on the field. | **It also lets [[Spike-o-Pult (BCS)|Spike-o-Pult]] ramp up twice as fast, provided that there are enough bloons on the field. | ||
**[[Wizard Monkey (BCS)|Wizard Monkey]] decently benefits from Try This, essentially doubling up its scaled power. | |||
*Opponents who use [[Return to Sender]], [[Shrink]] and [[Expert Negotiator]] may take advantage of Monkeys with Try This to neutralize the investment. | *Opponents who use [[Return to Sender]], [[Shrink]] and [[Expert Negotiator]] may take advantage of Monkeys with Try This to neutralize the investment. | ||
*A lesser known feature of Try This is immediately granting 1 extra shot to the targeted Monkey. For 1 less Gold than [[Quick Reload]], Try This acts as a "reload" to 1-Ammo Monkeys, in addition to the permanent max ammo bonus. | *A lesser known feature of Try This is immediately granting 1 extra shot to the targeted Monkey. For 1 less Gold than [[Quick Reload]], Try This acts as a "reload" to 1-Ammo Monkeys, in addition to the permanent max ammo bonus. | ||
**Because of this, a very niche tactic of a well-used Try This on an opponent Monkey with more than 1 Ammo will delay the full reload by 1 turn, at the penalty of "helping" build more ammo. | |||
==Gallery== | ==Gallery== | ||