Shrapnel Shot (BTD6): Difference between revisions
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'''Shrapnel Shot''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. With this upgrade, each shot from the Sniper Monkey emits 5 shrapnel [[projectile]]s from behind the target in a 45° angle spread. Each shrapnel projectile deals 1 [[damage]], +2 damage to [[Camo Bloon (BTD6)|Camo Bloon]]s (inherited from [[Night Vision Goggles (BTD6)|Night Vision Goggles]]), and can pop up to 2 [[Bloon]]s. Shrapnel does not deal damage to the main target. | '''Shrapnel Shot''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. With this upgrade, each shot from the Sniper Monkey emits 5 shrapnel [[projectile]]s from behind the target in a 45° angle spread. Each shrapnel projectile deals 1 [[damage]], +2 damage to [[Camo Bloon (BTD6)|Camo Bloon]]s (inherited from [[Night Vision Goggles (BTD6)|Night Vision Goggles]]), and can pop up to 2 [[Bloon]]s. Shrapnel does not deal damage to the main target. | ||
[[Crosspath]]ing with the top path increases the shrapnel's damage, allows them to pop [[frozen]] Bloons and [[Lead Bloon (BTD6)|Lead Bloon]]s, and allows them to apply a weaker version of the [[Maim MOAB (BTD6)|Maim MOAB]] and [[Cripple MOAB (BTD6)|Cripple MOAB]] effects. Likewise, crosspathing with [[Full Auto Rifle (BTD6)|Full Auto Rifle]] and [[Elite Defender (BTD6)|Elite Defender]] will make shrapnel deal | [[Crosspath]]ing with the top path increases the shrapnel's damage, allows them to pop [[frozen]] Bloons and [[Lead Bloon (BTD6)|Lead Bloon]]s, and allows them to apply a weaker version of the [[Maim MOAB (BTD6)|Maim MOAB]] and [[Cripple MOAB (BTD6)|Cripple MOAB]] effects. Likewise, crosspathing with [[Full Auto Rifle (BTD6)|Full Auto Rifle]] and [[Elite Defender (BTD6)|Elite Defender]] will make shrapnel deal 2 damage. | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{Strategy needed}} | {{Strategy needed}} | ||
Shrapnel Shot transforms the Sniper Monkey into a viable group-popper at long ranges, provided it can see bloons and shoot against the grain of the pathway that bloons travel. Unlike most Snipers, positioning is very important, as it allows the cone of shrapnel to maximize pierce onto groups of bloons. Depending on crosspathing, both [[Strong]] and [[First]] are good targeting options for Shrapnel Shot. | |||
For top crosspathing with Shrapnel Shot, it shines for [[Full Metal Jacket (BTD6)|Full Metal Jacket]], [[Maim MOAB (BTD6)|Maim MOAB]], and [[Cripple MOAB (BTD6)|Cripple MOAB]]. 1-2-0 Sniper helps break apart groups of stronger early-game bloons, particularly multiple Leads. More importantly, the 4-2-0 and 5-2-0 crosspaths can apply their effects onto multiple blimps per shot, and have greater synergy with external pierce buffs such as [[Berserker Brew]]. | |||
For bottom crosspathing, Shrapnel Shot becomes the primary DPS of a Sniper. The first two upgrades improve its early-game cleanup, while its upper tiers improve its overall damage. The 0-2-5 Elite Defender in particular stands out for its high general damage to a variety of targets. | |||
==Update history== | ==Update history== | ||