Strategy:Bloons TD Battles 2/Loadouts: Difference between revisions

Qwertyxp2000 (talk | contribs)
Start for tackwizfarm, dunno if it's the best but it works i think. Btw prefer the template above text
Qwertyxp2000 (talk | contribs)
there's a lot of discrepencies with words; might wanna check all of the loadouts for inconsistent wording from what to include. dunno about tack/dart glue village but both seem like they're helpful. been ages since i tryharded in ranked mode
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A simple-to-use but effective Farm loadout, suitable for aggressive playstyles, yet easy enough for newer players. It takes advantage of [[Blade Shooter (Battles 2)|Blade Shooter]]'s powerful early-game to snowball income from Farms, plus effective defense of [[Necromancer (Battles 2)|Necromancer]] for midgame.<!--are we saying r11-18 is midgame--> The chosen hero is important for this loadout to take advantage of early-game greed and aggression.
A simple-to-use but effective Farm loadout, suitable for aggressive playstyles, yet easy enough for newer players. It takes advantage of [[Blade Shooter (Battles 2)|Blade Shooter]]'s powerful early-game to snowball income from Farms, plus effective defense of [[Necromancer (Battles 2)|Necromancer]] for midgame.<!--are we saying r11-18 is midgame--> The chosen hero is important for this loadout to take advantage of early-game greed and aggression.


[[Quincy (Battles 2)|Quincy]] offers cheaper defense, holding off more Bloons while spending less on Tack upgrades and better catching faster bloons. On the other hand, the Jerichos steal opponent's income and put more pressure on the opponent, pulling further towards the player's advantage.
[[Quincy (Battles 2)|Quincy]] offers cheaper defense, holding off more Bloons while spending less on Tack upgrades and better catching faster bloons. On the other hand, the Jerichos steal opponent's income and put more pressure on the opponent, pulling further towards the player's advantage. Avoid [[Highwayman Jericho (Battles 2)|Highwayman Jericho]], as his steals are too slow to suit aggression.
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===Dart-Mortar-Farm===
===Dart-Mortar-Farm===
{{strategy needed}}
{{strategy needed}}
Another popular loadout for aggression, the Dart Monkey is often the cheapest way to defend many rushes, with the Mortar Monkey providing utility in lead removal and [[Burny Stuff (Battles 2)|Burny Stuff]] assisting against big rushes. Fateweaver is used to assist the defense and for speeding up an opponent's bloons with Eye of Misfortune.
{{BTDB2 loadout
{{BTDB2 loadout
|name=Dart-Mortar-Farm
|name=Dart-Mortar-Farm
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|last updated=4.5
|last updated=4.5
}}
}}
Another popular loadout for aggression, the Dart Monkey is often the cheapest way to defend many rushes, with the Mortar Monkey providing utility in lead removal and [[Burny Stuff (Battles 2)|Burny Stuff]] assisting against big rushes. Fateweaver is used to assist the defense and for speeding up an opponent's bloons with Eye of Misfortune.


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===Ace-Engie-Farm===
===Ace-Engie-Farm===
{{strategy needed}}
{{strategy needed}}
A tricky loadout to use but very rewarding, as it excels at both offense and defense. A starting [[Bomber Ace (Battles 2)|Bomber Ace]] must be micro'd on most maps to survive the early game, but once a solid defense is built the Engineer can use his [[Overclock (Battles 2)|Overclock]] ability to boost the production of the Farms, allowing for intense rushes and late game defense to be afforded with minimal effort. Since the loadout can defend most rushes by themselves, the Jerichos are used for their offensive prowess and early game money generation.
{{BTDB2 loadout
{{BTDB2 loadout
|name=Ace-Engie-Farm
|name=Ace-Engie-Farm
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|last updated=4.5
|last updated=4.5
}}
}}
A tricky loadout to use but very rewarding, as it excels at both offense and defense. A starting [[Bomber Ace (Battles 2)|Bomber Ace]] must be micro'd on most maps to survive the early game, but once a solid defense is built the Engineer can use his [[Overclock (Battles 2)|Overclock]] ability to boost the production of the Farms, allowing for intense rushes and late game defense to be afforded with minimal effort. Since the loadout can defend most rushes by themselves, the Jerichos are used for their offensive prowess and early game money generation.


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===Ice-Dartling-Farm===
===Ice-Dartling-Farm===
{{strategy needed}}
{{strategy needed}}
A loadout that utilizes Snow Pat and Gwendolin's passive effects to deal damage to Frozen Bloons from any tower, resulting in a much cheaper defense against big midgame rushes with [[Ice Shards (Battles 2)|Ice Shards]] and providing support with [[Embrittlement (Battles 2)|Embrittlement]] and [[Icicle Impale (Battles 2)|Icicle Impale]] while the Dartling's incredible popping power from the tier 5 upgrades work their magic.
{{BTDB2 loadout
{{BTDB2 loadout
|name=Ice-Dartling-Farm
|name=Ice-Dartling-Farm
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|last updated=4.5
|last updated=4.5
}}
}}
A loadout that utilizes Snow Pat and Gwendolin's passive effects to deal damage to Frozen Bloons from any tower, resulting in a much cheaper defense against big midgame rushes with [[Ice Shards (Battles 2)|Ice Shards]] and providing support with [[Embrittlement (Battles 2)|Embrittlement]] and [[Icicle Impale (Battles 2)|Icicle Impale]] while the Dartling's incredible popping power from the tier 5 upgrades work their magic.


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===Bomb-Spac-Farm===
===Bomb-Spac-Farm===
{{strategy needed}}
{{strategy needed}}
This loadout excels at getting value from the Etiennes by providing camo detection to the Bomb Shooter, an already strong tower that can carry most of your defense in the early and midgame with it's many upgrades, while the Spike Factory can provide a layer of protection against early Camo Bloons commonly sent to force these two heroes to buy Hero levels to stop them as well as providing utility against late game MOABs with the [[Spike Storm (Battles 2)|Spike Storm]] to pop stronger blimps while providing a big DDT buffer with [[Perma-Spike (Battles 2)|Perma-Spike]].
{{BTDB2 loadout
{{BTDB2 loadout
|name=Bomb-Spac-Farm
|name=Bomb-Spac-Farm
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|last updated=4.5
|last updated=4.5
}}
}}
This loadout excels at getting value from the Etiennes by providing camo detection to the Bomb Shooter, an already strong tower that can carry most of your defense in the early and midgame with it's many upgrades, while the Spike Factory can provide a layer of protection against early Camo Bloons commonly sent to force these two heroes to buy Hero levels to stop them as well as providing utility against late game MOABs with the [[Spike Storm (Battles 2)|Spike Storm]] to pop stronger blimps while providing a big DDT buffer with [[Perma-Spike (Battles 2)|Perma-Spike]].


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===Sub-Druid-Farm===
===Sub-Druid-Farm===
{{strategy needed}}
{{strategy needed}}
A strategy that utilizes the full potential of the Druid, the Monkey Sub is a natural pairing due to both towers dealing with each other's weaknesses. Obyn can provide big support for the early game with his pierce buff to Druids and Brambles to assist with catching leaks or dealing damage to early MOAB-class bloons, while Beetiene provides a more late game focused approach by getting cheaper Auxillery Hives "purchased" through upgrading them near an [[Energizer (Battles 2)|Energizer]] while providing a max life buff [[Heart of Vengeance (Battles 2)|Heart of Vengeance]] whenever placing down a hive.
{{BTDB2 loadout
{{BTDB2 loadout
|name=Sub-Druid-Farm
|name=Sub-Druid-Farm
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|last updated=4.5
|last updated=4.5
}}
}}
A strategy that utilizes the full potential of the Druid, the Monkey Sub is a natural pairing due to both towers dealing with each other's weaknesses. Obyn can provide big support for the early game with his pierce buff to Druids and Brambles to assist with catching leaks or dealing damage to early MOAB-class bloons, while Beetiene provides a more late game focused approach by getting cheaper Auxillery Hives "purchased" through upgrading them near an [[Energizer (Battles 2)|Energizer]] while providing a max life buff [[Heart of Vengeance (Battles 2)|Heart of Vengeance]] whenever placing down a hive.


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===Ninja-Alch-Farm===
===Ninja-Alch-Farm===
{{strategy needed}}
{{strategy needed}}
Another farm loadout that can manage it's own in the late game, although with more stress on the early game defense and a slightly lower round ceiling, with the advantage of not needing as much farms to afford proper defense for the late game. The [[Total Transformation (Battles 2)|Total Transformation]] can transform Ninjas which get buffed by [[Shinobi Tactics (Battles 2)|Shinobi Tactics]] Ninjas and the [[Permanent Brew (Battles 2)|Permanent Brew]] to melt BADs. Ocean Obyn provides pierce buffs to early game ninjas and prevents stray leaks with Living Coral, as well as discounting nearby Tier 5 upgrades.
{{BTDB2 loadout
{{BTDB2 loadout
|name=Ninja-Alch-Farm
|name=Ninja-Alch-Farm
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|last updated=4.5
|last updated=4.5
}}
}}
Another farm loadout that can manage its own in the late game, although with more stress on the early game defense and a slightly lower round ceiling, with the advantage of not needing as much farms to afford proper defense for the late game. The [[Total Transformation (Battles 2)|Total Transformation]] can transform Ninjas which get buffed by [[Shinobi Tactics (Battles 2)|Shinobi Tactics]] Ninjas and the [[Permanent Brew (Battles 2)|Permanent Brew]] to melt BADs. Ocean Obyn provides pierce buffs to early game ninjas and prevents stray leaks with Living Coral, as well as discounting nearby Tier 5 upgrades.


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===Ice-Ninja-Farm===
===Ice-Ninja-Farm===
{{strategy needed}}
{{strategy needed}}
An alternate loadout to Alchemist, combining the late game potential of Ninja-Alch with the easier defense and increased damage of [[Ice Shards (Battles 2)|Ice Shards]] and [[Super Brittle (Battles 2)|Super Brittle]] respectively. This strategy is often used on maps where water space is valuable as a chokepoint such as [[Bloonstone Quarry]].
{{BTDB2 loadout
{{BTDB2 loadout
|name=Ice-Ninja-Farm
|name=Ice-Ninja-Farm
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|last updated=4.5
|last updated=4.5
}}
}}
An alternate loadout to Alchemist, with equivalent late-game value to Ninja-Alch with the easier defense and increased damage of [[Ice Shards (Battles 2)|Ice Shards]] and [[Super Brittle (Battles 2)|Super Brittle]], respectively. This strategy is often used on maps where water space is valuable as a chokepoint, such as [[Bloonstone Quarry]].
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==Eco Loadouts==
==Eco Loadouts==
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===Tack-Glue-Village===
===Tack-Glue-Village===
{{strategy needed}}
{{strategy needed}}
This is a late game oriented strategy that doesn't involve the Super Monkey, opting for the Dart and Glue's strength at early game, while providing adequate BAD bloon DPS for late game by buffing [[Overdrive (Battles 2)|Overdrive]]s with additional bonus damage from the [[Glue Storm (Battles 2)|Glue Storm]] and buffs from the hero.
{{BTDB2 loadout
{{BTDB2 loadout
|name=Tack-Glue-Village
|name=Tack-Glue-Village
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|last updated=4.5
|last updated=4.5
}}
}}
This is a late game oriented strategy that doesn't involve the Super Monkey, opting for the Tack and Glue's strength at early game, while providing adequate BAD bloon DPS for late game by buffing [[Overdrive (Battles 2)|Overdrive]]s with additional bonus damage from the [[Glue Storm (Battles 2)|Glue Storm]] and buffs from the hero.
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===Dart-Glue-Village===
{{strategy needed}}
{{BTDB2 loadout
|name=Dart-Glue-Village
|tower 1=Dart Monkey
|tower 2=Glue Gunner
|tower 3=Monkey Village
|hero 1=Scientist Gwendolin
|hero 2=Smudge Catt Ezili
|hero 3=Pat Fusty
|last updated=4.5
}}
This is a late game oriented strategy that doesn't involve the Super Monkey, opting for the Dart and Glue's strength at early game, while providing adequate BAD bloon DPS for late game by buffing [[Plasma Monkey Fan Club (Battles 2)|Plasma Monkey Fan Club]] with additional bonus damage from the [[Glue Storm (Battles 2)|Glue Storm]] and buffs from the hero.


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