Corvus (BTD6): Difference between revisions

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Qwertyxp2000 (talk | contribs)
something spirit thing, someone wanna add more to specifics like how the spirit moves and if it does silly jiggling or something?
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===Spirit===
===Spirit===
{{Incomplete|add more specific mechanics to this creature, including level benefits}}
{{Incomplete|add more specific mechanics to this creature, including level benefits}}
The spirit is a flying sub-tower that accelerates towards targets and swipes a short distance against them. If no visible bloons are on screen, it flies back to Corvus and periodically wonders around his range.
The spirit is a flying sub-tower that accelerates towards targets and swipes a short distance against them. If no visible bloons are on screen, it flies back to Corvus and periodically wonders around his range. It cannot accept Alchemist buffs,<!--what about oc and uboost--> but can accept buffs that would affect sub-towers.
 
It gains the following benefits as Corvus levels up.
 
{|class="wikitable"
!Level
!Effect
|-
!2
|Pierce increased from 5 to 8
|-
!4
|Damage increased to 2
|-
!6
|Damage increased to 3
|-
!9
|Damage increased to 5 and does +1 MOAB-class damage
|-
!11
|Gains ''[[#Spiritual Attunement|Spiritual Attunement]]''
|-
!14
|Damage increased to 10, and MOAB-class damage bonus increased to +5
|-
!16
|Damage increased to 20
|-
!6
|Damage increased to 40, and MOAB-class damage bonus increased to +10
|}


===Haunt===
===Haunt===
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===Dark Ritual===
===Dark Ritual===
[[File:BTD6 Corvus DarkRitualAA.png|50px|right]]
[[File:BTD6 Corvus DarkRitualAA.png|50px|right]]
'''Dark Ritual''' is unlocked at level 10. It creates an aura around Corvus that deals 1 [[damage type|plasma-type]] damage to up to 100 Bloons within it every 0.2 seconds for 12 seconds, which is affected by the energy/plasma damage bonuses from Haunt. He restores 1 Mana per point of damage dealt by the aura, except damage dealt to regenerated [[Regrow Bloon (BTD6)|Regrow Bloon]] layers. Dark Ritual cannot target Purple Bloons unless he is able to damage them. It has a 90-second cooldown. Can be affected by external buffs, such as [[Berserker Brew (BTD6)]].
'''Dark Ritual''' is unlocked at level 10. It creates an aura around Corvus that deals 1 [[damage type|plasma-type]] damage to up to 100 Bloons within it every 0.2 seconds for 12 seconds, which is affected by the energy/plasma damage bonuses from Haunt. He restores 1 Mana per point of damage dealt by the aura, except damage dealt to regenerated [[Regrow Bloon (BTD6)|Regrow Bloon]] layers. Dark Ritual cannot target Purple Bloons unless he is able to damage them. It has a 90-second cooldown. Can be affected by external buffs, such as [[Berserker Brew (BTD6)|Berserker Brew]].


Starting at level 12, activating the ability also removes 10% of the points from the Graveyards of [[Wizard Monkey (BTD6)|Wizard Monkey]]s with the [[Necromancer: Unpopped Army]], [[Prince of Darkness (BTD6)|Prince of Darkness]], or [[Magus Perfectus]] upgrades within his range, and converts those points into Mana. Multiple Graveyards will not stack. Necromancer Graveyards take precedent over Prince of Darkness, regardless of proximity to Corvus.
Starting at level 12, activating the ability also removes 10% of the points from the Graveyards of [[Wizard Monkey (BTD6)|Wizard Monkey]]s with the [[Necromancer: Unpopped Army]], [[Prince of Darkness (BTD6)|Prince of Darkness]], or [[Magus Perfectus]] upgrades within his range, and converts those points into Mana. Multiple Graveyards will not stack. Necromancer Graveyards take precedent over Prince of Darkness, regardless of proximity to Corvus.