Corvus (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
Qwertyxp2000 (talk | contribs) something spirit thing, someone wanna add more to specifics like how the spirit moves and if it does silly jiggling or something? |
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===Spirit=== | ===Spirit=== | ||
{{Incomplete|add more specific mechanics to this creature, including level benefits}} | {{Incomplete|add more specific mechanics to this creature, including level benefits}} | ||
The spirit is a flying sub-tower that accelerates towards targets and swipes a short distance against them. If no visible bloons are on screen, it flies back to Corvus and periodically wonders around his range. | The spirit is a flying sub-tower that accelerates towards targets and swipes a short distance against them. If no visible bloons are on screen, it flies back to Corvus and periodically wonders around his range. It cannot accept Alchemist buffs,<!--what about oc and uboost--> but can accept buffs that would affect sub-towers. | ||
It gains the following benefits as Corvus levels up. | |||
{|class="wikitable" | |||
!Level | |||
!Effect | |||
|- | |||
!2 | |||
|Pierce increased from 5 to 8 | |||
|- | |||
!4 | |||
|Damage increased to 2 | |||
|- | |||
!6 | |||
|Damage increased to 3 | |||
|- | |||
!9 | |||
|Damage increased to 5 and does +1 MOAB-class damage | |||
|- | |||
!11 | |||
|Gains ''[[#Spiritual Attunement|Spiritual Attunement]]'' | |||
|- | |||
!14 | |||
|Damage increased to 10, and MOAB-class damage bonus increased to +5 | |||
|- | |||
!16 | |||
|Damage increased to 20 | |||
|- | |||
!6 | |||
|Damage increased to 40, and MOAB-class damage bonus increased to +10 | |||
|} | |||
===Haunt=== | ===Haunt=== | ||
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===Dark Ritual=== | ===Dark Ritual=== | ||
[[File:BTD6 Corvus DarkRitualAA.png|50px|right]] | [[File:BTD6 Corvus DarkRitualAA.png|50px|right]] | ||
'''Dark Ritual''' is unlocked at level 10. It creates an aura around Corvus that deals 1 [[damage type|plasma-type]] damage to up to 100 Bloons within it every 0.2 seconds for 12 seconds, which is affected by the energy/plasma damage bonuses from Haunt. He restores 1 Mana per point of damage dealt by the aura, except damage dealt to regenerated [[Regrow Bloon (BTD6)|Regrow Bloon]] layers. Dark Ritual cannot target Purple Bloons unless he is able to damage them. It has a 90-second cooldown. Can be affected by external buffs, such as [[Berserker Brew (BTD6)]]. | '''Dark Ritual''' is unlocked at level 10. It creates an aura around Corvus that deals 1 [[damage type|plasma-type]] damage to up to 100 Bloons within it every 0.2 seconds for 12 seconds, which is affected by the energy/plasma damage bonuses from Haunt. He restores 1 Mana per point of damage dealt by the aura, except damage dealt to regenerated [[Regrow Bloon (BTD6)|Regrow Bloon]] layers. Dark Ritual cannot target Purple Bloons unless he is able to damage them. It has a 90-second cooldown. Can be affected by external buffs, such as [[Berserker Brew (BTD6)|Berserker Brew]]. | ||
Starting at level 12, activating the ability also removes 10% of the points from the Graveyards of [[Wizard Monkey (BTD6)|Wizard Monkey]]s with the [[Necromancer: Unpopped Army]], [[Prince of Darkness (BTD6)|Prince of Darkness]], or [[Magus Perfectus]] upgrades within his range, and converts those points into Mana. Multiple Graveyards will not stack. Necromancer Graveyards take precedent over Prince of Darkness, regardless of proximity to Corvus. | Starting at level 12, activating the ability also removes 10% of the points from the Graveyards of [[Wizard Monkey (BTD6)|Wizard Monkey]]s with the [[Necromancer: Unpopped Army]], [[Prince of Darkness (BTD6)|Prince of Darkness]], or [[Magus Perfectus]] upgrades within his range, and converts those points into Mana. Multiple Graveyards will not stack. Necromancer Graveyards take precedent over Prince of Darkness, regardless of proximity to Corvus. | ||