Super Maelstrom (BTD6): Difference between revisions
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==Stats== | ==Stats== | ||
{{BTD6 stat list by | {{BTD6 stat list by tiers|Tack Shooter|050}} | ||
==Costs and sell values== | ==Costs and sell values== | ||
Revision as of 07:34, 8 February 2025
| Tower | Tack Shooter — Path 2 — Tier 5 | |
|---|---|---|
| XP cost | 28,000 | |
| Cash cost | $12,750 — Easy $15,000 — Medium $16,200 — Hard $18,000 — Impoppable | |
Super Maelstrom is the Tack Shooter's path 2 tier 5 upgrade in Bloons TD 6. It upgrades the Blade Maelstrom's ability to last 9 seconds instead of 3, shoot out 4 blades at a time instead of 2, and increases the pierce of the ability's blades from 100 to 300. Additionally, its regular attack can now pop all Bloon types. However, the blades from the ability can not pop Lead.
Super Maelstrom Ability
The Super Maelstrom ability has a cooldown of 20 seconds, with an initial cooldown of 6.67 seconds. When activated, it fires extra-strong blades in four directions for 9 seconds, and the direction in which it fires rapidly spin clockwise creating a spiral pattern with the blades. Each blade deals 2 Shatter damage, has 300 pierce, and is fired with an attack cooldown of 0.045 seconds. It can be affected with all types of buffs (damage, attack speed, pierce...).
Special crosspath bonuses
- Faster Shooting — ability gains ~17.6% increased attack speed.
- Even Faster Shooting — ability gains ~38.4% increased attack speed total.
- More Tacks — ability gains +1.5s duration and spins counter-clockwise.
- Even More Tacks — ability gains +3s duration total.
Stats
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1-5-0
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| Ability | ||||
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2-5-0
| Attack | ||
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| Ability | ||||
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0-5-1
| Attack | |||||
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| Ability | ||||
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0-5-2
| Attack | |||||
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| Ability | ||
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Costs and sell values
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-5-0 | $16,005 | $18,835 | $20,345 | $22,600 | $11,204 | $13,185 | $14,242 | $15,820 |
| 1-5-0 | $16,130 | $18,985 | $20,505 | $22,780 | $11,291 | $13,290 | $14,354 | $15,946 |
| 2-5-0 | $16,385 | $19,285 | $20,830 | $23,140 | $11,470 | $13,500 | $14,581 | $16,198 |
| 0-5-1 | $16,100 | $18,945 | $20,465 | $22,730 | $11,270 | $13,262 | $14,326 | $15,911 |
| 0-5-2 | $16,195 | $19,055 | $20,585 | $22,860 | $11,337 | $13,339 | $14,410 | $16,002 |
Update history
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Ability: Duration increased ― ??? → 6s
Ability: Damage increased ― 1 → 2
Main blade: Damage increased ― 1 → 2
Ability: duration increased ― 6s → 9s
— Update notes
Ability: Pierce reduced ― ∞ → 500
— Update notes
Blade pierce increased ― 6 → 8
— Update notes
Ability: Pierce reduced ― 500 → 300
- 0-5-1, 0-5-2
Ability: Now rotates counter-clockwise with this crosspath
- 1-5-0
Ability: Pierce reduced ― 500 → 400
- Note: 250 unchanged
- 0-5-1
Ability: Duration increased ― 9s → 10.5s
- 0-5-2
Ability: Duration increased ― 9s → 12s
— Update notes
Ability: Attack cooldown increased ― 0.03s → 0.045s (attack speed reduced by 33.33%)
Ability: Damage type changed ― Normal → Shatter
Ability: Pierce increased ― 300 → 500
- 1-5-0
Ability: Faster Shooting no longer increases pierce
Overall pierce is unchanged (due to changes to the base pierce)
Ability: Faster Shooting now reduces attack cooldown by 15%
Overall attack cooldown with this crosspath increased ― 0.03s → 0.03825s (due to changes to the base attack cooldown)
- 2-5-0
Ability: Even Faster Shooting no longer increases pierce
Overall pierce is unchanged (due to changes to the base pierce)
Ability: Even Faster Shooting now decreases attack cooldown by 15%
- Reduces overall attack cooldown by 27.75% (due to changes to the previous tier)
Overall attack cooldown with this crosspath increased ― 0.03s → 0.0325125s (due to changes to the base attack cooldown)
Overall cost reduced by $20 (due to cost changes for previous tiers)
Ability blade: Pierce reduced ― 500 → 300
Ability blade: Damage increased ― 2 → 3 (bug)
Super Maelstrom deals the correct amount of damage again ― 3 → 2 (bug fix)
— Update notes
Blade Maelstrom ability: Projectile radius increased ― 2 → 4
Reload rate reduced ― 1.19s → 1.12s
- Note: Stacks with top crosspath: 1-X-0 ― 0.8925s → 0.84s. 2-X-0 ― 0.6694s → 0.63s
Main attack: Projectile radius increased ― 0 → 4
— Update notes
Acquisition range increased ― 31 → 46
Blade: Projectile range increased ― 49.24 → 64
— Update notes
Main blade: Damage increased ― 2 → 5
— Update notes
Main attack: Now deals +5 bonus damage to Ceramic Bloons
Ability: Now deals +8 bonus damage to Ceramic Bloons
Strategy
With support for Lead Bloons and Camo detection, Super Maelstrom effectively guarantees victory in Race Events. Due to the fact that it extends the duration of Blade Maelstrom's ability when upgraded from it while the ability is active, Super Maelstrom transitions extremely smoothly from Blade Maelstrom in Race Events. 0-5-2 is the optimal crosspath in Race Events, due to the base damage of the blades being strong enough there and shorter downtime giving Bloons less time to reach the exit.
Super Maelstrom is also powerful against Bloonarius's insides, especially in Timed settings, where one-shotting Bloonarius spawns an extreme amount of Bloons that Super Maelstrom is well-suited against. Elsewhere, Super Maelstrom is a relatively effective mid-game tower, but heavily falls off on Expert maps (due to spread-out tracks) and after Round 80 (due to Super Ceramics). In both cases, 2-5-0 and 0-5-2 are on roughly equal footing, the former having stronger burst damage and the latter being more reliable.
Gallery
Screenshots
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Activation of the 050 ability
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Activation of the 150 ability
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Activation of the 250 ability
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Activation of the 051 ability
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Activation of the 052 ability
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Assets
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Portrait
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Upgrade icon
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Ability icon
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Insta Monkey icon
In other languages
| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | الدوامة الفائقة قدرة أكبر على عمل دوامة قوية والاستمرار لفترة أطول. |
— | |
| Danish | Super malstrøm Endnu kraftigere malstrøm-evne, som varer længere. |
— | |
| German | Super-Inferno Noch stärkere Infernofähigkeit, die noch länger dauert. |
— | |
| Spanish | Supervorágine La habilidad vorágine es aún más poderosa y dura más tiempo. |
— | |
| Spanish (LA) | Supervorágine La habilidad vorágine es aún más poderosa y dura más tiempo. |
— | |
| Finnish | Supermyrsky Vieläkin tehokkaampi ja pidempikestoinen myrskykyky. |
— | |
| French | Super maelström Aptitude Maelström encore plus puissante, et durée plus longue. |
— | |
| Italian | Super vortice Abilità Vortice ancora più potente e di durata maggiore. |
— | |
| Japanese | スーパー大混乱 もっとパワフルな大混乱能力で、持続時間も長い。 |
— | |
| Korean | 슈퍼 소용돌이 소용돌이 능력이 더욱 강력해지며 지속 시간도 길어집니다. |
— | |
| Dutch | Superkolk Nog krachtigere kolkvaardigheid en duurt langer. |
— | |
| Norwegian | Super malstrøm Enda kraftigere malstrøm-evne som varer lengre. |
— | |
| Polish | Super wir Jeszcze potężniejsza i dłużej działająca umiejętność wir. |
— | |
| Portuguese (Brazil) | Supertempestade Habilidade Tempestade ainda mais poderosa e mais duradoura. |
— | |
| Russian | Суперводоворот Водоворот мощнее и длится дольше. |
— | |
| Swedish | Supermalström Ännu mera kraftfull Malströmförmåga och varar längre. |
— | |
| Thai | ซูเปอร์เมลสตรอม สกิลพายุแรงขึ้นไปอีกและอยู่ได้นานขึ้น |
— | |
| Turkish | Süper Girdap Çok daha güçlü Girdap yeteneği ve daha uzun sürer. |
— | |
| Chinese (simplified) | 超级漩涡 更强大的漩涡技能和更长的持续时间。 |
— | |
| Chinese (traditional) | 超級漩渦 更強大的漩渦技能,持續時間更長。 |
— | |
| This list was last updated for: version 43.1 | |||
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