Rogue Legends: Difference between revisions

Preliminary changes for v47.1
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===Mini Boss===
===Mini Boss===
[[File:BTD6 RogueInfoIconMiniBoss.png|50px|right]]
[[File:BTD6 RogueInfoIconMiniBoss.png|50px|right]]
'''Mini Boss''' tiles are similar to Mini Games, but use [[Boss Rush]] mode. These use the [[Phayze One]] round set rather than the Rogue Bloons round set, and [[Power]]s can be used normally. The player earns a Boost at the start of the game and every 5 times the Boss Bloon is popped. The Boss Bloon of the tile floats around it in a circle. [[Lych]] currently cannot appear on these tiles.<ref name="lych">{{cite|url=https://www.reddit.com/r/btd6/comments/1ijliib/is_lych_in_rogue_legends/mbf1eiy/|quote=Lych had to be cut from Rogue Legends unfortunately. There was a lot of issues with balancing it with the rest of the bosses, and there was a lot of interaction issues it had with its buff drain and the artifact system.|title=JoeyRainstorm comments on Is Lych in Rogue Legends?|publisher=Reddit|retrieved=7 feb 2025}}</ref>
'''Mini Boss''' tiles are similar to Mini Games, but use [[Boss Rush]] mode. These use the [[Phayze One]] round set rather than the Rogue Bloons round set, and [[Power]]s can be used normally. The player earns a Boost at the start of the game and every 5 times the Boss Bloon is popped. The Boss Bloon of the tile floats around it in a circle. [[Lych]] currently cannot appear on these tiles.<ref name="lych">{{cite|url=https://www.reddit.com/r/btd6/comments/1ijliib/is_lych_in_rogue_legends/mbf1eiy/|quote=Lych had to be cut from Rogue Legends unfortunately. There was a lot of issues with balancing it with the rest of the bosses, and there was a lot of interaction issues it had with its buff drain and the artifact system.|title=JoeyRainstorm comments on Is Lych in Rogue Legends?|publisher=Reddit|retrieved=7 feb 2025}}</ref> [[Vortex (BTD6)|Vortex]] is unavailable, because it does not appear in Boss Rush yet.


Like Mini Games, each Mini Boss tile has three score goals that determine the type of Artifact the player earns. The number of pops required to reach each goal is based on the stage number:
Like Mini Games, each Mini Boss tile has three score goals that determine the type of Artifact the player earns. The number of pops required to reach each goal is based on the stage number:
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===Final Boss===
===Final Boss===
{{Research|Determine which other maps cannot appear in a Final Boss tile in version 47.1}}[[File:BTD6 RogueInfoIconFinalBoss.png|50px|right]]
{{Research|Determine which other maps cannot appear in a Final Boss tile in version 47.1}}[[File:BTD6 RogueInfoIconFinalBoss.png|50px|right]]
'''Final Boss''' tiles are a battle against a [[Boss Bloon]] in a manner similar to [[Boss Challenge]]s. The Boss spawns immediately upon starting the game and must be defeated within 35 rounds, starting at Round 15. The tile will use the Rogue round set, grant a higher amount of starting cash, and use the same challenge modifiers as the last Bloon Encounter tile (Bloon speed, Ceramic and MOAB health). The Boss will be in its Normal difficulty and its health is fixed at 30,000 regardless of who it is, also it will have a low speed modifier. The player can choose a Boost each time they reach a skull on the boss's health bar. When the Boss is defeated, the game will end immediately even even if the spawns of the current round are still active. For rewards, the player will have a choice between a Legendary Artifact related to the Boss or Tier 5 Insta Monkeys, and the ability to extract one Artifact to use as a starting Artifact in future campaigns. Defeating the Final Boss progresses the player to the next Stage.
'''Final Boss''' tiles are a battle against a [[Boss Bloon]] in a manner similar to [[Boss Challenge]]s. The Boss spawns immediately upon starting the game and must be defeated within 35 rounds, starting at Round 15. The tile will use the Rogue round set, grant a higher amount of starting cash, and use the same challenge modifiers as the last Bloon Encounter tile (Bloon speed, Ceramic and MOAB health). The Boss will be in its Normal difficulty and its health is fixed at 30,000 regardless of who it is, also it will have a low speed modifier. The player can choose a Boost each time they reach a skull on the boss's health bar. When the Boss is defeated, the game will end immediately even if the spawns of the current round are still active. For rewards, the player will have a choice between a Legendary Artifact related to the Boss or Tier 5 Insta Monkeys, and the ability to extract one Artifact to use as a starting Artifact in future campaigns. Defeating the Final Boss progresses the player to the next Stage.


The Final Bosses of Stages 2 and higher will be on their Elite version and the battle will start and end 5 Rounds later each tier (20/55, 25/60, 30/65 and 35/70, respectively), and the Boss health will be increased by 30,000 each time, maxing out at 150,000 at Stage 5. Passive and Skull effects will be the same as in Boss Challenge with the Stage number determining the Boss Tier. Bloonarius will use the Normal difficulty bleed and skull spawns while displaying its Elite model.
The Final Bosses of Stages 2 and higher will be on their Elite version and the battle will start and end 5 Rounds later each tier (20/55, 25/60, 30/65 and 35/70, respectively), and the Boss health will be increased by 30,000 each time, maxing out at 150,000 at Stage 5. Passive and Skull effects will be the same as in Boss Challenge with the Stage number determining the Boss Tier. Bloonarius will use the Normal difficulty bleed and skull spawns while displaying its Elite model.