Strategy:Bomb Shooter (Battles 2): Difference between revisions
Qwertyxp2000 (talk | contribs) →Upgrades: for upgrades with multiple crosspath use cases, I would recommend indenting more points for crosspath use cases |
Qwertyxp2000 (talk | contribs) |
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== Upgrades == | == Upgrades == | ||
=== Path 1 === | === Path 1 === | ||
* 3-x-x [[Really Big Bombs (Battles 2)|Really Big Bombs]] lacks a niche. It's too expensive for consistently breaking bloons when other towers (e.g. Sub's [[Bloontonium Reactor (Battles 2)|Reactor]]) cover that weakness, and the 3-0-2 fragments are very weak. | * 3-x-x [[Really Big Bombs (Battles 2)|Really Big Bombs]] lacks a niche. It's too expensive for consistently breaking bloons when other towers (e.g. Sub's [[Bloontonium Reactor (Battles 2)|Reactor]] and 0-3-2 [[Ballistic Missile (Battles 2)|Ballistic]]) cover that weakness, and the 3-0-2 fragments are very weak. | ||
* 4-2-0 [[Bloon Impact (Battles 2)|Bloon Impact]] stuns fortified Ceramics so that other towers can cleanup effectively. | * 4-2-0 [[Bloon Impact (Battles 2)|Bloon Impact]] stuns fortified Ceramics so that other towers can cleanup effectively. | ||
* 5-2-0 [[Bloon Crush (Battles 2)|Bloon Crush]] keeps DDTs and tight rushes in place as they are picked off. | * 5-2-0 [[Bloon Crush (Battles 2)|Bloon Crush]] keeps DDTs and tight rushes in place as they are picked off. | ||